《rimworld》【业余翻译】8月25日1.3.3101更新

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末影史蒂夫:技术性更新和修复性更新就不翻译了么?那个对mod作者帮助比较大.
如果题主不是很懂的话 我去翻译咯 发布于 2022-05-09 13:39:12

飞行棺材:微光火盆被吃了 发布于 2022-05-09 13:18:52

zhangkanbbc:众所周知,更新就是不断整合mod然后加一些自己的想法 发布于 2022-05-09 13:18:32

老虎狮子和猴子:我昨天右键不能俘虏和救援,我还以为是mod出了问题装备排查,全部取消订阅后发现游戏更新了 发布于 2022-05-09 13:16:02

hr624371249:Tuning
- Dryad spawn days reduced from 8 to 6.
树精生成时间从8天减少至6天。
- Increase impact of 'lost role' thought from -5 to -15.
失去职务的心情影响从-5增加至-15。
- Reduce production specialist crafting speed buff from +70% to +50%.
生产专家制造速度增益从70%减少至50%。
- Reduce intensity of 'ate meat' opinion maluses for vegetarians.
素食者由于“吃了肉”而引起的社交看法下降强度减少。
- Reduce biosculpter age reversal cycle duration from 10 to 8 days.
塑形舱年龄逆转周期用时从10天减少至8天。
- Reduce nutrition requirements of healing and age reversal biosculpter cycles from 10 to 5.
塑形舱治疗与年龄逆转周期的营养值需求从10减少至5。
- Woodmaker dryad output every 2 days increased from 25 wood to 32 wood.
供木树精每两天的产出从25木增加至32木。
- Reduced dryad transform delay from 6 days to 5 days.
树精品种转化延迟从6天减少至5天。
- Adjust mood impact of relic-in-ritual-room thought.
调整了“圣物在仪式里”这一想法的心情值影响。
- Barkskin dryad blunt armor increased from 30% to 40%, sharp armor increased from 60% to 70%.
盾皮树精的钝器防护从30%增加至40%,利器防护从60%增加至70%。
- Gauranlen seeds now have a market value of $70 instead of $0.
母树种子现在市价为70银以代替原本的0银。 发布于 2022-05-09 13:15:42

jiecaikkk:拔舌头……我的第一反应是:拔掉的舌头能卖吗? 发布于 2022-05-09 13:15:22

berry__berry:这个生物递归周期就强的离谱1.2躯干有个疤都嫌-5心情不要,这个连体弱指头都能治 魔鬼素治愈液地位再次-1,25天也的确很长 发布于 2022-05-09 13:11:52

LewisandLyon:昨天刚用作弊模式挑了文化,还想着应该出个能改文化的机制,没想到今天就出了 发布于 2022-05-09 13:09:52

怒神败天:话说按了舌头会不会加谈判技能回去试试 发布于 2022-05-09 13:09:52

Oliver_High:我觉得没了舌头应该再加个效果,啪啪啪增加的心情减少 发布于 2022-05-09 13:09:42

berry__berry:超凡枢纽是不是能带口袋里的东西了《少量物资》如果是口袋那就不是少量了 发布于 2022-05-09 13:02:02

小牙_TinyTooth:看到拔舌头。。。已经有盲眼了,这不会是想要再来个静默者吧 发布于 2022-05-09 12:59:52

437281272T_T:意思是头颅不可叠加了? 发布于 2022-05-09 12:46:02

hr624371249:- Split biosculpter healing cycle into two distinct cycles: Medic and bioregeneration. Added a new research project requiring multianalyzer and biosculpting that enables bioregeneration cycle. Medic cycle treats short-term wounds, while bioregeneration can heal permanent scars, age-related conditions, and some smaller missing limbs.
将塑形舱治愈功能划分为伤口治疗和生体递归,递归需要在多元分析仪和塑形舱科技的基础上研究解锁,治疗周期负责新鲜伤口、失血以及感染,而递归周期负责永久性伤疤、老年病以及小断肢(例如手指头)。
- Changed extract tree hotkey to be the same as uninstalling.
拔树快捷键更改为与卸载快捷键一致。
- Smoothed out tree cutting anger thought from the tree connection meme by adding more steps in between the stages.
灵木共鸣模因的砍树心情减益划分为更多深浅程度。 发布于 2022-05-09 12:42:42

hr624371249:- Don't show anima linking command on every nature focus capable pawn anymore, to reduce UI spam. You can still start it via float command or from anima tree directly.
不再显示自然媒介冥想小人的仙树共鸣指令以减少界面冗余,但依旧可通过选择小人后右键点击仙树或仙树本身的仪式选项直接开始共鸣。
- Pawns now recover from berserk trance on being downed.
倒地的小人可通过格斗专家的狂暴技能重新站起来。
- Dryad healing pods now heal all negative hediffs including missing body parts. When return to healing pod is toggled on, dryads will return to healing pods if they have any missing parts.
树精治愈茧现在将治愈包括肢体缺失在内的所有负面状态,当打开治愈选项时,如果树精缺失任何肢体则也会进入治愈茧。
- Skulls now keep track of the name of the pawn they originated from.
被摘取的头颅现在会保留它原主人的名字……
- Update descriptions of individualist and collectivist memes.
更新了个人主义以及集体主义模因的描述。
- Wind turbine, skullspike and neural supercharger can now be walked through like most other buildings.
风力发电机、钉刺颅观、神经超频装置现在像大多数其它家具一样可通行。
- Biosculpters now list what will be cured and what can possibly be cured in the tooltip for the healing cycle if the biosculpter is tuned to a pawn.
已绑定的塑形舱将在治愈选项上浮窗显示哪些伤病将被治愈或可能被随机治愈。
- We now avoid using sun blocker as a threat if any colonist or prisoner has an ideo with darkness/tunneler, since it's kind of meaningless to them.
倘若殖民者或囚犯的文化拥有黑暗亲和/地底之心模因则日蚀不再作为威胁出现,因为这样毫无意义。
- Add note about work to deconstruct to 'work to build' stat description.
在物品信息界面建造工作量的描述中添加有关拆除工作量的注解。
- Adjust some thought descriptions so that they still make sense for blind people.
调整了某些心情想法的描述文本以便兼顾盲人。
- Timbershrooms can now grow wild in caves.
洞穴中将出现野生木菇。
- Minified things now inherit their inner thing's flam****lity.
最小化(堆叠数量?)的物品现在会继承该物品的可燃性。
- Removed culture restrictions when choosing ideoligion
选择文化时移除限制。(?)
- More informative float menu options for not being able to enter a biosculpter.
更多关于为何不能进入塑形舱的提示。 发布于 2022-05-09 12:42:22

hr624371249:Improvements
- Update royal title room requirement grace period to include the first 10 days after a new archonexus settlement.
当通过超凡枢纽任务建立新殖民地后,10天内小人的爵位房间要求暂不生效。
- Draw lines when placing blueprints displaying what would affect Gauranlen trees' connection strength. Display the artificial buildings connection strength loss radius when the tree is selected.
现在放置蓝图时也会通过红线提示母树的受影响范围,当选中母树时显示会减弱共鸣力量的人工建筑禁区。
- We now remove ship to stars tile from map after new archonexus settlement, confirm the player is okay with this.
通过超凡枢纽任务新建殖民地后移除地图上驶向星空任务标记的地图格子。
- On ritual config window, draw a highlight over pawns that can be assigned to a role you're currently hovering over.
在仪式配置窗口,鼠标悬停于小人时突出显示其可被安排的职务。
- Extractable trees are no longer auto-minifiable in caravan forming dialog.
可拔起的树不再自动显示在组建远征队窗口的物品列表最下方。
- We now hide quests that are ended by starting a new archonexus settlement
隐藏因超凡枢纽任务建立新殖民地而失效的任务。
- Re-enabled random social interactions for bestowing ceremony and fixed it breaking down when pawns start social fighting.
重新启用爵位布施仪式的随机社交互动并修复小人斗殴导致的仪式失败问题。
- Starting with an ideoligion that dislikes animal bonding now causes all starting animals to be unbonded.
以不认可动物羁绊的文化开局时所有开局自带动物不再处于羁绊状态。
- Tweaked the archonexus "choose items to take to new colony" dialog formatting.
调整了超凡枢纽任务选择带往下一殖民地物品选项框的编排格式。
- The mood bonus for relics in the same room as ritual can be now increased by installing up to 3 relics. Adjusted mood impacts.
同一房间内圣物提供的仪式心情增益提高至最多叠加三个,调整了心情影响。
- Ideoligion buildings are now only demanded for the player's faction ideoligion and secondary ideoligions that have 3 colonist members or more.
文化建筑(祭坛、雕像)需求现在仅生效于玩家的派系文化以及拥有3个或以上成员的各个次要文化。
- Destroying rocks with weapons now triggers a bad thought for ideoligions where mining is disapproved.
使用武器摧毁岩石现在会触发不认可采矿戒律的心情减益。
- Change ritual quality check graphics to look less like togglable ones for better UI clarity.
改变仪式质量检查表使其看起来不再像是有可切换勾选的选项而令界面更加清晰明了。 发布于 2022-05-09 12:42:12

暗夜虚灵:显示物品来源的mod叫啥来着?我这就是去删了 发布于 2022-05-09 12:41:02

发疯的法师:应该是免费的吧 也不错了收钱卖MOD才是坑人 发布于 2022-05-09 12:39:02

埃及ET:并不兼容我坏了四个档 点进去一个坏一个 发布于 2022-05-09 12:38:02

干柿鬼鲛7:呦吼,又有mod可以取消订阅了,mod装太多了,现在就想精简呢,good 发布于 2022-05-09 12:35:52

冬季长城:显示物品叫啥来着?可以去取消了…… 发布于 2022-05-09 12:12:52

速度团灭:捕食者终于不会进栅栏捕猎了之前栅栏真的是挡了个寂寞。
感觉这个可变文化虽然看起来挺好,但开局只有一个的话局限还是太多了,感觉完善的文化也应该开放演变。
另外什么时候奶能做肉食牧场主养牛都不让了 发布于 2022-05-09 12:10:42

木沫沫沫nice:加舌头这个设计很奇怪,原本语言能力是和下颌相关的吧,不知道改没改下颌对语言能力的影响 发布于 2022-05-09 12:10:22

eejCY:才打了显示物品来源mod的mod 吞 都可以吞 发布于 2022-05-09 12:09:02

Mob_Meow:这次吞了不少mod啊,做游戏这块让泰南玩明白了属于是。 发布于 2022-05-09 12:08:42

yuye740333480:拔舌头,草草草 发布于 2022-05-09 12:06:32

hr624371249:New stuff
- Add new fluid ideo system. This allows you to start the game with a "fluid" ideoligion that has only one meme.
Over time, you gain development points on that ideoligion by completing rituals and other ideoligion-related actions.
With enough development points, you can reform the ideoligion to alter memes or precepts, change styles, change structure, and more.
添加新的可变文化系统,你可以选择只有一个模因的“流动性”文化开局,随着时间流逝而通过完成仪式或其他文化相关活动得到发展点数,积累足够多的点数之后即可改革当前文化,例如调整模因、准则、风格、建筑等等。
- Add darklight braziers.
添加微光火盆。
- Predators no longer hunt animals on the other side of fences. Predators can still randomly wander into animal pens.
捕食者(狼/豹/熊etc.)不再会捕食栅栏里的牲畜,但它们仍然可能随机游荡而进入畜栏。
- Add an alert to thell the player when a predator has wandered into a pen in use.
当捕食者进入正在使用的畜栏时发出警报。
- The game now shows the source of each piece of content on its stats card, so you know which expansion/mod something came from. It also shows which expansion/mod each research project came from.
现在各物体将在状态栏显示来源,让你明白某物来自哪个扩展包或者MOD,同样地研究也会备注其出自哪个扩展包或者MOD。
- Players can now choose a few items to bring to new archonexus settlement. This is especially helpful for things you really need like luciferium.
关于超凡枢纽任务,现在可以携带少量物品去往下一个殖民地以帮助解决如魔鬼素这类急需。
- Add grace period where expectation levels are not increased for pawns with certain ideology roles after starting new archonexus settlement.
当通过超凡枢纽任务建立新殖民地后,一段时间内担任职务的小人的额外期望等级不会生效。
- Add tongue body part. Tongue is removable via surgery, if you'd prefer someone not speak. The tongue won't be damaged in combat.
添加新的身体部位:舌头,如果你希望某人不再说话(社交?)则可以通过手术拔除它。舌头不会在战斗中受损。(拔掉之后是不是就不能再侮辱纵乐了)
- Add bionic tongue that replaces tongue.
仿生舌配件。
- Add allow slave corpse toggle to various storage areas and buildings so you can separate slave corpses from colonist corpses.
添加储存区、建筑物的奴隶尸体勾选项以区分于殖民者尸体。(以往人类尸体储存筛选只有殖民者和陌生人两项)
- Added new ancient junk - additional mech parts for more visual variation, more ancient cars, wheels, etc.
新的远古废品,更多机械部件、远古车辆、轮胎blablabla
- Added copy/paste gizmos for biosculpter nutrition settings.
为塑性舱的营养设置添加复制粘贴功能。
- Added toggleable texture compression and atlas texture compression in the options menu.
菜单中添加了压缩画质选项。(可以节省内存,提升游戏流畅度,尤其是安装了大量MOD时) 发布于 2022-05-09 12:06:02

hr624371249:
理论上兼容现存档以及模组 发布于 2022-05-09 12:05:02

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