《十字军之王》简单翻译一下1.2补丁里平衡性相关的内容
aptx136258725:多谢。最近玩不动了,只关注一下变动 发布于 2021-03-04 17:33:15
玉翎鹤123:为什么不能给头衔添加男性优先继承法?只有一些选举制的继承法 发布于 2021-03-03 18:04:05
许诸裸衣3决斗:我感觉是有变化,之前版本ai哪怕敌人首都再远也会去强行换家,昨天更新后开了一把ai竟然没有去围我首都冰岛,竟然从海上绕了一圈去抓我分成小股的攻城小队了,害我好感度-100的爱臣提前去世 发布于 2021-03-03 07:27:25
sherwood878:总体而言,改动都是蛮不错的。(P社抄MOD麻烦勤快点,谢谢) 发布于 2021-03-03 03:57:35
Greatseaways:好贴,看起来AI总算变聪明了 发布于 2021-03-03 03:42:55
o0独孤求胜0o:好贴
对我来说改动都还可以 发布于 2021-03-03 03:42:25
戰鬥bear:好……好起来了? 发布于 2021-03-03 03:39:05
demacia792:The AI now tries to quickly get a handful of Men at Arms, then afterwards slowly buys more Men at Arms until it feels like it is spending enough on them, rather than just stopping outright when it hits that minimal amount
AI现在会迅速招募一些常备,之后慢慢地将他们补充到对他们来说合适的水平,而不是像原来一样保持最低程度。
The AI should be better at recruiting any cultural MaA variants they may have access to, while also recruiting less of the base unit of the same type (e.g. recruiting less Light Footmen if they have a cultural Skirmisher unit).
AI现在更会招募文化常备,而不是同系的基础常备。
The AI is now going to prefer upgrading Duchy Buildings in its capital before doing so elsewhere in its domain
AI会优先升级首都的公国建筑。
The AI is now more inclined to build buildings in its realm capital rather than evenly throughout its domain
AI现在更倾向于升级领地首都的建筑而不是其他地方的。
To make a holy order it is now enough for the Pope to not simply dislike the AI, rather than needing 60+ opinion. The 60+ opinion requirement still persists for the player since we like to see the player grovel
只要AI不被教皇讨厌,无需60好感也可建立骑士团,因为瑞典蠢驴喜欢看玩家跪舔教皇。
Told the AI that even though a holding is of the wrong type for it to own, it is a good idea to build it so that it has one of each type in the county and can build the type it *really* wants
AI会建造对他们来说错误类型的地产来满足每种地产各一个的要求,这样他们就能建造他们真正想要的地产类型。
Told the AI that when it has multiple possible CB targets within a realm, it’s probably a good idea to pick the one that’s actually bordering it, rather than sometimes picking one that’s just bordering the sea
当AI在同一王国有多个宣称目标可用时,他们会优先选择与他们接壤的那个,而不是有时选择的沿海的那个。
Generally lowered the AI aggressiveness, this means that they’ll declare fewer wars overall
大致降低了AI的侵略性,AI现在会更少的宣战,整体上。
Told the AI to get over its phobia of hostile raiders
AI现在会尝试战胜对敌对入侵者的恐惧(?) 发布于 2021-03-03 02:23:25
demacia792:发现AI篇改的也蛮多的,似乎没那么蠢了,粗略翻译一下。
###################
# AI
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AI will now consider breaking up with their AI lovers upon marriage
AI现在会在结婚后考虑和AI爱人分手
AI will now abandon sieges that are blocked by a bigger garrison
AI不会傻傻地围守军比自己部队还多的城了
AI will now not take family members as concubines unless their faith allows for it or under rare circumstances
AI不会把家族成员纳为妾室了——除非他们的信条允许他们这么做,或者是在一些稀有情况下
Gave the AI a few lessons on closely following the player’s units and promptly joining battles, and that maybe it shouldn’t take its toys and go elsewhere just because supply is briefly too low
蠢驴给AI在跟随玩家单位和加入战斗上上了一课,AI不会因为补给暂时太低就到处跑了
Informed the AI that it might be a good idea to not count allied vassals or lieges when deciding whether to declare war or not, what with it being impossible to call them into your wars
现在AI考虑是否开战时,在对方的同盟或领主无法参战的情况下,会不把这些兵力计算在内
Naval raiders can now raid along major rivers
海上劫掠者会沿主要河流劫掠了(维京人strong!)
Now better at picking tasks around the target province
不太确定,可能说的是战争中AI更擅长在目标省附近的挑选目标进军了(换家的概率降低,大概)
Rebalanced AI goals. Effectively this should mean the AI is now more willing to feudalize its holdings or make a holy order
平衡了AI的目标。如果生效的话现在AI会更愿意封建化领地和建立骑士团
Several units can pick the same task as long as they keep under the supply limit
多个单位可以挑选同一目标,如果补给允许的话
Taught the AI how to better balance its budget. It now distributes its money based on its net income rather than first distributing its income then removing military maintenance from its short-term pool of money. This should result in the AI building more buildings. When military maintenance is higher than income, it will now subtract the deficit from its war chest rather than short-term money
AI更会理财了。原来AI会根据自己的净收入分配资金,而不是原来的根据总收入分配资金再从自己的现金池里扣军事维护费。现在AI理论上会建更多建筑。当军事维护费超过收入,AI会从战争基金里扣除赤字而不是从短期现金里(?) 发布于 2021-03-03 02:23:05
迪亚戈三世:我更关心能否兼容旧档 发布于 2021-03-03 02:16:05
小夜雨传奇:感觉一切都是那么对我的不利,玩了一天被排了一天的十字军。感觉世界灰暗 发布于 2021-03-03 02:13:25
空荡的囘忆:看见没说宗J领袖头衔销毁重建加热情这个良性bug的事我就放心了 发布于 2021-03-03 02:12:15
菲妮希丝:拜占庭的金矿还在神殿吧
真是chishi 发布于 2021-03-03 02:10:25
阿萨莱马穆鲁克:感觉没多大改动,我很好奇之前说的新事件组是什么 发布于 2021-03-03 02:09:25
demacia792:– Children can become more inclined to drink later in life if their guardians are a poor influence
烂人监护人会导致孩子在未来更容易酗酒
– Courtiers and guests no longer seek out new lovers when they already have a partner
有情人(大概)的廷臣和访客不会再去找新情人了?
– Did a pass over character weight values and the traits that affects weight gain/loss
不太理解,大概是体重值会和影响体重的特性相关了?
– Granting a vassal to your liege now creates a two-way truce between you and your former vassal
把封臣给领主现在会生成一个你和那个封臣的双向停战
– Improved Mongol Empire disintegration
改善了蒙古帝国的分裂
– Increased the County Opinion bonus for putting down a Peasant or Popular Rebellion by 150%, and also increased the duration by 150%
击败农民/民粹叛军给的大众好感是原来的1.5倍,持续时间也是原来的1.5倍
– Increased the penalties to the Seduce scheme’s success change when the scheme target is married and loves their spouse
勾引已婚且爱着自己配偶的目标所受的成功率惩罚更重了,但这是阻止不了我们牛头人的
– Just characters no longer gain Stress when they execute someone if they also have a faith with the Human Sacrifice tenet.
公正的角色如果信带人祭信条的教,处决人不会加压了。留里克狂喜!
– Reduced the amount of levies and taxes gained from Tribal Obligations. Vassals now provides 75% levies (down from 100%) and 40% taxes (down from 50%) on the highest level of fame.
部落封臣给的兵和税更少了
– Reduced the frequency of certain events intended to create friendships, rivalries, disease-outbreaks-by-way-of-corpse etc
减少交友事件,仇敌事件,尸体导致疾病爆发事件的触发频率
– Significantly slowed down Fabricate Claim task when targeting vassals
伪造封臣牵制的速度大幅降低了
– The Embassies perks now has a maximum number of skill points it can give out
每个同盟+1外交的那个perk现在给的属性有上限了
– The Sound Formation perk now has a maximum number of skill points it can give out
每个孩子+1能力的那个perk现在给的属性有上限了
– Updated and moved the Gold Mines of Mali special buildings to their respective county capital, allowing them to be built by tribals.
马里金矿现在移动到对应伯爵领首都了,这样部落时期就可以建金矿了!好起来了! 发布于 2021-03-03 01:58:05
demacia792:总算发完了在度受这发帖***累了 发布于 2021-03-03 01:58:05
demacia792:– Vassals will no longer convert their capital when you demand their conversion
封臣的首都不会随封臣一起改信了,坏起来了
– Buildings now give % modifiers to MaA stats rather than flat mods, this should prevent stat inflation and keep Cultural MaA variants competitive
常备的加成现在按%算了,蠢驴认为这会防止数据膨胀并让文化特色常备更有竞争力
– Wandering characters no longer get absurd stats should they have immense amounts of gold to spend
有钱的游荡者不会有离谱的属性了
– Wandering characters of the player’s dynasty no longer spend money on self-improvement, to prevent an exploit where you would load your heir with gold and kick them out of court
玩家宗族的游荡者不会花钱加属性了,坏起来了 发布于 2021-03-03 01:57:55
demacia792:– When Feudalizing, there’s now a random chance for a City and/or a Temple to spawn in each tribal County. Higher development increases this chance.
封建化时每个部落地块会随机获得城市或者神殿,发展度越高获得的几率越高,好起来了
– When you push the claim of a foreign ruler in a claimant faction, they now become a vassal of the former holder of the title if that title becomes their new primary title
帮外国统治者成功发起宣称派系后,如果那个头衔成了他们的主头衔,他们会成为之前这个头衔持有者的封臣
– You can now arrange marriages for all of your descendants, not only your direct children
你可以帮所有后代安排婚姻了,好起来了
– Reduced the overall effectiveness of Light Cavalry in the main phase of combat. They were simply too cost-effective for the stats they would bring. Light Cavalry units still excel during the aftermath, as well in their preferred terrain type.
减少轻骑在战斗的主要阶段中的影响,坏起来了
– Armored Horsemen now have an added penalty to Toughness and Pursuit in Wetlands like other cavalry units.
重骑的坚韧和追击在湿地的惩罚更重了
– Blocked several uncommon situations where successful Populist Factions could seize all of the counties which belong to a vassal player, causing the player to Game Over immediately and without warning
防止了一些不常见的民粹胜利导致作为封臣的玩家丢掉所有地game over 发布于 2021-03-03 01:57:55
demacia792:– The first army of the siege controller that has a commander now determines the siege commander
围攻的指挥官取决于第一只带指挥官的控制围攻的队伍
– The first army to arrive at a siege now controls the siege
第一只到达围攻地的军队控制整个围攻
– Third party occupations are now in the owner’s favor for the purpose of ticking warscore. So for instance some Peasant Rebels or warring vassals occupying part of the war goal will now no longer mean that you as the defender stop getting ticking warscore against the realm trying to take that land from you
随时间增长的战争分在有第三方占领的情况下偏向占领者。举例,你在防守一个试图抢你地的人,此时林登万或封臣反叛占了你的地,你依然可以得到随时间增长的防守分数。
– Titles with Male/Female Only/Preference will now get handed out according to Partition if your realm law is Partition and all your Partition Heirs are of the title’s preferred gender
有仅男/女法律的头衔现在也会被均分了,法王震怒
– You can no longer manually add Gender Law exceptions to your held titles
不能给头衔手动增加性别相关的法律了,坏起来了
– Updated some scheme events’ impact on schemes
更新了一些阴谋事件对阴谋的影响 发布于 2021-03-03 01:57:45
demacia792:– Great Holy Wars will now fail to launch if total projected attacker strength is less than 33% of projected defender strength
GHW进攻方战力小于防守方的33%时,GHW不会启动
– The defender in an Undirected Great Holy War (Crusade) can now gain up to 150% warscore from battles.
非定向GHW可以从战斗中取得最多150%的战争分
– Warscore from battles in Undirected Great Holy Wars (Crusades) has been increased significantly. This should make defending less of a slog, especially in massive crusades (with 100k+ troops on each side) where battles should no longer give miniscule warscore values.
非定向GHW的战斗获得的战争分大幅提高了,好起来了
– The ticking warscore in Undirected Great Holy Wars (Crusades) has been significantly increased. This allows a defender to more easily win if they manage to keep the entire targeted kingdom free from occupations.
非定向GHW随时间增长的战争分大幅提高了 发布于 2021-03-03 01:57:35
demacia792:– The AI should now found more Holy Orders
AI会建立更多骑士团
– The Arrogant trait now gives -10 Secrecy to owned schemes
傲慢-10隐秘
– The Craven trait now gives +10 Secrecy to owned schemes
懦夫+10隐秘
– The Crusader trait (Warrior of the Faith) now gives less Same Faith opinion and more Prowess
十字军战士头衔给更少的同宗好感和更多的武勇,坏起来了
– The block on granting de jure vassals independence is now based only on whether their primary title is de jure under a title you hold, rather than *any* title they hold being dejure under a title you hold
禁止放法理封臣独立现在只看他们的*主要*头衔是否是你的法理,而非*任意*头衔 发布于 2021-03-03 01:57:25
demacia792:– It’s no longer possible to send your court chaplain, spouse or concubines to a foreign court as a guardian
不能把宫廷祭祀,配偶,或妾送去外国宫廷当监护人了,坏起来了
– It’s now easier to divorce openly incestuous spouses
和乱伦的配偶离婚更容易了
– Landless religious heads not of your faith will no longer show up in the marriage finder
非你宗教的无地宗教领袖不会出现在婚介所了 发布于 2021-03-03 01:57:15
demacia792:– Successful Holy Wars now affect fervor significantly less (minor Holy Wars reduce by 1, Duchy Holy Wars by 2, Kingdom Holy Wars by 5)
成功的(普通)圣战减的热情更少(伯爵1,公爵2,王国5) 发布于 2021-03-03 01:57:05
demacia792:– Unsuccessful Holy Wars no longer reduce the attacking Faith’s fervor
失败的圣战不再减进攻方的热情 发布于 2021-03-03 01:57:05
demacia792:– Halved the impact of Fervor on the speed of the Convert Faith of County councilor task, converting a high-fervor faith as a low-fervor one should no longer be impossible (but still hard, of course!)
减半热情对洗地的影响,好起来了 发布于 2021-03-03 01:57:05
demacia792:– Greedy AI’s are now less inclined to spend gold on their target during non-hostile schemes
贪婪的AI更不倾向在非敌意计谋中花金钱
– Having a strong hook on your realm priest will now cause them to pay you maximum contribution as if they endorsed you with 100 opinion.
有领地祭祀的强牵制=100好感的收入
– In independence wars, ticking warscore is now given to the revolters if they fully control all the revolters’ domain, while the defender gets ticking warscore as long as they occupy at least one holding from the revolters’ domain
独立战争中叛军只要守住所有领地就有持续上涨的战争分,而防守者只要占一块地就有持续上涨的战争分 发布于 2021-03-03 01:57:05
demacia792:– GHW: The minimum fervor for launching a Great Holy War has been lowered to 65 (used to be 75), so that the increased cooldown between GHW’s doesn’t mean that too few are launched 发布于 2021-03-03 01:56:55
demacia792:– GHW: The cooldown between Great Holy Wars has been increased to 30 years (up from 5), in practice this means that Fervor for bigger faiths should stay at higher levels for longer 发布于 2021-03-03 01:56:35
demacia792:– Founding a Holy Order now gives fervor to the affected Faith
建骑士团给热情
– GHW: A successful GHW will now reduce the attacking Faith’s Fervor by 25 (down from 30), an unsuccessful GHW will only reduce Fervor by 15 (down from 30)
大、圣战成功/失败减的热情都更少了
– GHW: Invalidated GHWs now reduce Fervor by much less
无效大、圣战不再减少热情 发布于 2021-03-03 01:55:25
demacia792:– Economically-inclined AI’s now somewhat prefer upgrading Economic buildings
经济倾向(?)的AI现在会倾向于升级经济建筑 发布于 2021-03-03 01:55:15
demacia792:– Cats and dogs now live a bit longer, appear slightly less often, and trigger events less frequently
猫狗会稍微活得更长,出现更少,以及更少触发对应事件
– Constructing a brand new Temple now gives your faith some fervor
新建大神庙会给你的信仰一些热情 发布于 2021-03-03 01:55:05
demacia792:– Added a new game rule that controls the AI’s willingness to do Matrilineal marriages.
新增控制入赘意愿游戏规则。男女平等好起来了。
– Mercenaries are no longer guaranteed to include cultural men at arms; they’re just likely to
佣兵不再必然有文化特色兵种
– Mercenary companies of cultures that have Camel Riders unlocked will no longer include tons of camels for no reason
修骆驼bug
– Armored horsemen and war elephants can now appear in mercenary bands, but at lower numbers than other men at arms types
佣兵会有重骑和战象了,当然数量会更少
– Holy Order regiment sizes are now smaller for War Elephants and similar
骑士团的战象/重骑类兵种数量会比其他兵种少
– Holy Orders now consolidate their MaA regiments some rather than having a ton of 100-man MaA regiments
骑士团会增加常备规模,不再是一堆100人部队了 发布于 2021-03-03 01:54:55
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