欧陆风云4作弊码大全 史上最全秘籍攻略

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<p><strong>游戏秘籍</strong></p><p>游戏中按 ~ 开启控制台,输入:</p><table><tbody><tr class="firstRow"><th>秘籍</th><th>作用</th></tr><tr><td>cash #</td><td>增加指定数目的金钱</td></tr><tr><td>powerpoints #</td><td>增加指定数目外交、军事、海军点数</td></tr><tr><td>manpower #</td><td>增加指定数目的人力</td></tr><tr><td>yesman</td><td>强制电脑接受所有外交</td></tr><tr><td>fow</td><td>去除战争迷雾</td></tr><tr><td>nopausetext</td><td>切换显示暂停指示条(截图更好看)</td></tr><tr><td>nextsong</td><td>换下一首BGM</td></tr><tr><td>date [date in format yyyy.mm.dd]</td><td>改变当前日期</td></tr><tr><td>time</td><td>现实时间</td></tr><tr><td>morehumans(humans) #</td><td>添加更多的mr.human</td></tr><tr><td>poll</td><td>查看可触发的事件<br/> (就是on_actions里面那些固定2年和5年触发一次的事件)`</td></tr><tr><td>event&nbsp;<em>事件ID</em>&nbsp;<em>指定国家ID</em></td><td>执行指定事件</td></tr><tr><td>die(kill)&nbsp;<em>指定国家ID</em></td><td>弑君</td></tr><tr><td>add_heir&nbsp;<em>指定国家ID</em></td><td>生成继承人(不用像EU3那样找侍女了)</td></tr><tr><td>kill_heir&nbsp;<em>指定国家ID</em></td><td>杀死指定国家继承人</td></tr><tr><td>siege&nbsp;<em>省份ID</em></td><td>指定省份围城即刻胜利</td></tr><tr><td>annex&nbsp;<em>指定国家ID</em></td><td>吞并指定国家</td></tr><tr><td>integrate&nbsp;<em>指定国家ID</em></td><td>整合指定国家</td></tr><tr><td>vassalize&nbsp;<em>指定国家ID</em></td><td>附庸指定国家</td></tr><tr><td>discover&nbsp;<em>指定国家ID</em></td><td>发现指定国家首都省份</td></tr><tr><td>winwars</td><td>战争胜利</td></tr><tr><td>papvotes</td><td>指向候选主教名字会显示投票情况</td></tr><tr><td>kill_cardinal</td><td>杀死列表第一位主教</td></tr><tr><td>clear</td><td>清空控制台</td></tr><tr><td>validateevents</td><td>重新检测事件但不触发</td></tr><tr><td>testevent&nbsp;<em>任务名</em></td><td>测试事件但不触发</td></tr><tr><td>testmission&nbsp;<em>任务名</em></td><td>测试任务但不触发</td></tr><tr><td>population&nbsp;<em>省份ID</em>&nbsp;#</td><td>给指定省份增加人口</td></tr><tr><td>setmissionaryprogress&nbsp;<em>省份ID</em>&nbsp;#</td><td>设置一个省份的传教进度</td></tr><tr><td>manpower #</td><td>添加后备兵员</td></tr><tr><td>add_natives&nbsp;<em>省份ID</em>&nbsp;#</td><td>给指定省份增加土著</td></tr><tr><td>add_reformlevel #</td><td>给帝国增加改革数目</td></tr><tr><td>add_opinion&nbsp;<em>国家名</em></td><td>+ 指定国家对你的关系</td></tr><tr><td>add_pi&nbsp;<em>国家名</em></td><td>+ 指定国家的教廷影响力</td></tr><tr><td>add_pa&nbsp;<em>国家名</em></td><td>+ 指定国家族长权威</td></tr><tr><td>add_cb&nbsp;<em>宣战标志</em>&nbsp;<em>指定国家ID</em></td><td>添加对指定国家的指定宣战理由</td></tr><tr><td>remove_cb&nbsp;<em>宣战标志</em>&nbsp;<em>指定国家ID</em></td><td>与上面相反</td></tr><tr><td>tag&nbsp;<em>国家名</em></td><td>窜档指定国家</td></tr><tr><td>reset_mission_cancel&nbsp;<em>国家名</em></td><td>重置取消任务的任务间隔期(可马上再选任务)</td></tr><tr><td>remove_defender_faith</td><td>移除玩家当前宗教的宗教守护者</td></tr><tr><td>add_missionary&nbsp;<em>国家名</em></td><td>给指定国家增加传教士</td></tr><tr><td>add_colonist&nbsp;<em>国家名</em></td><td>给指定国家增加殖民者</td></tr><tr><td>add_interest&nbsp;<em>国家名</em></td><td>添加指定国家到你感兴趣的国家列表中</td></tr><tr><td>remove_interest&nbsp;<em>国家名</em></td><td>从感兴趣的国家列表中移除指定国家</td></tr><tr><td>add_diplo</td><td>增加外交谈判</td></tr><tr><td>power [&lt;stability/tech_table_key/idea_key&gt;]</td><td>使用君主力量点数</td></tr><tr><td>adm #</td><td>+ 行政力量点数</td></tr><tr><td>dip #</td><td>+ 外交力量点数</td></tr><tr><td>mil #</td><td>+ 军事力量点数</td></tr><tr><td>piety #</td><td>+ 虔诚</td></tr><tr><td>stability #</td><td>提升稳定</td></tr><tr><td>imperial_authority #</td><td>+ 皇帝权威</td></tr><tr><td>prestige #</td><td>+ 威望</td></tr><tr><td>PrintSynchStuff</td><td>显示随机数和随机种子</td></tr><tr><td>observe(spectator)</td><td>看海模式</td></tr><tr><td>fow(debug_fow)&nbsp;<em>省份ID</em></td><td>取消/开启战争迷雾</td></tr><tr><td>ti(debug_ti)</td><td>切换地图开关</td></tr><tr><td>savegame</td><td>存盘</td></tr><tr><td>IP</td><td>显示你IP</td></tr><tr><td>revolt&nbsp;<em>省份ID</em></td><td>指定省份叛乱</td></tr><tr><td>pirate&nbsp;<em>省份ID</em></td><td>指定沿海省份出现海盗</td></tr><tr><td>legitimacy #</td><td>设定正统性</td></tr><tr><td>mapmode [Mapmode type (int)]</td><td>切换地图模式</td></tr><tr><td>fullscreen</td><td>切换全屏</td></tr><tr><td>prices</td><td>物产价格信息</td></tr><tr><td>add_core&nbsp;<em>省份ID</em></td><td>给指定省份添加核心</td></tr><tr><td>remove_core&nbsp;<em>省份ID</em></td><td>去除核心</td></tr><tr><td>own&nbsp;<em>省份ID</em></td><td>获得指定省份所有权</td></tr><tr><td>controll&nbsp;<em>省份ID</em></td><td>获得指定省份控制权</td></tr><tr><td>selflearningai</td><td>开启/关闭 AI学习能力</td></tr><tr><td>aiview</td><td>显示AI额外信息</td></tr><tr><td>msg</td><td>切换消息弹出</td></tr><tr><td>helplog</td><td>在game.log里面显示所有控制台命令帮助</td></tr><tr><td>help&nbsp;<em>指定秘籍</em></td><td>查看指定命令的帮助信息</td></tr><tr><td>help</td><td>查看帮助</td></tr></tbody></table><p>&nbsp;</p><p><strong>修改开局变量</strong></p><p>p社老手都很熟悉了,这里提示下新人,先备份common文件夹,然后在common\static_modifiers下有个txt打开直接在player_handicap = { 下面替换添加,注意换行保持格式。</p><p>因为今天才解锁,本人英文也不好,直接把3代全部能用代码复制进去,居然能进游戏,这代兼容碉堡了。测试了一下,有用的有如下这些,最好删除原来的内容,把需要的英文复制进去,注意格式,注意换行,注意别复制汉字!!!:</p><p>merchants = 60 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 开局60个商人(这代商人是固定的,其实20个左右就足够了,自己体会)</p><p>colonists = 60 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 殖民队60个</p><p>diplomats = 60 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;外交官</p><p>missionaries = 60 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;宗教人物</p><p>spies = 60 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 间谍</p><p>officials = 60 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 事务官(这代好像没有了,不过复制进去也无妨)</p><p>stability_cost_modifier = -0.99 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;稳定需求减99%</p><p>global_manpower_modifier = 2 &nbsp; &nbsp; &nbsp; &nbsp; 人力增长+200%</p><p>global_revolt_risk = -10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;全国叛军-10</p><p>max_war_exhaustion = 10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;宣战异议最大承受度+10</p><p>global_spy_defence = 10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;间谍防御加成 10</p><p>badboy = -1000 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 厌战指数-1000倍</p><p>infantry_cost = -0.99 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{依次为步兵、骑兵、炮兵、大型战舰、轻型战舰、运输船、建筑、商人、殖民者花费 -99%</p><p>cavalry_cost = -0.99</p><p>artillery_cost = -0.99</p><p>bigship_cost = -0.99</p><p>lightship_cost = -0.99</p><p>galley_cost = -0.99</p><p>build_cost = -0.99</p><p>merchant_cost = -0.99</p><p>colonist_cost = -0.99 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 到这里}</p><p>leader_naval_manuever = 600 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;海军将领机动+60000%(环球跑n圈不用补给)</p><p>army_tradition = 2.5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;陆军训练加成250%</p><p>navy_tradition = 2.5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 海军训练加成250%</p><p>global_tax_modifier = 2 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;全国税收加成200%</p><p>global_trade_income_modifier = 2 &nbsp; &nbsp; &nbsp; &nbsp; 全国贸易收入200%</p><p>global_ship_recruit_speed = -100 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1天造船</p><p>global_regiment_recruit_speed = -100 &nbsp; &nbsp;1天造兵</p><p>merchant_compete_chance = 2.5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 商人成功几率250%</p><p>colonist_placement_chance = 2.5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 殖民成功几率250%</p><p>missionary_placement_chance = 2.5 &nbsp; &nbsp; &nbsp; 信仰转化成功几率250%</p><p>spy_efficiency = 2.5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 间谍成功几率250%</p><p>global_colonial_growth = 100 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;全国殖民地人口增长10000%</p><p>range = 100 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;最大殖民距离加成10000%</p><p>dip_tech_cost_modifier = -0.99 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 外交科技点数需求减99%</p><p>mil_tech_cost_modifier = -0.99 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;军事科技点数需求减99%</p><p>adm_tech_cost_modifier = -0.99 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;海军科技点数需求减99%</p><p>technology_cost = -0.99 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;应用技术点数需求减少99%</p><p>global_missionary_strength = 10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 传教效率+1000% &nbsp;</p><p>naval_maintenance_modifier = -0.99 &nbsp; &nbsp; &nbsp; &nbsp; 海军维持费-99%</p><p>land_maintenance_modifier = -0.99 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 陆军维持费-99%</p><p>trade_range_modifier = 10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;最大交易距离+1000%</p><p>production_efficiency = 1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 工业效果+100%</p><p>naval_forcelimit_modifier = 5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 最大海军上限+500%</p><p>land_forcelimit_modifier = 5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;最大陆军上限+500%</p><p>tolerance_heretic = 5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;异教容忍+5</p><p>infantry_power = 0.5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;步兵冲击+50%</p><p>cavalry_power = 0.5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;骑兵冲击+50%</p><p>recover_navy_morale_speed = 1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;海军士气回复+100%</p><p>recover_army_morale_speed = 1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 陆军士气回复+100%</p><p>reinforce_speed = 1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 补员速率+100%</p>

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