《欧陆风云: 罗马》人物性格traits文件汉化
欧陆罗马人物性格traits文件汉化 给象我一样的E文盲。。。。。(部分一样的就没打,参照前面的)有不对的地方请指正.
abrasive = {
opposites = {
good_natured
}
max_rivals = 1竞争对手
}
good_natured = {
opposites = {
abrasive
}
max_friends = 1朋友
}
silver_tongued = {
opposites = {
blunt
}
country = {
badboy = -0.025坏名声
}
diplomatic_missions = 0.1
}
blunt = {
opposites = {
silver_tongued
}
diplomatic_missions = -0.1外交
}
crafty = {
opposites = {
guileless
}
intrigue_missions = 0.1阴谋
}
guileless = {
opposites = {
crafty
}
intrigue_missions = -0.1阴谋
}
sceptical = {
opposites = {
pious
}
country = {
research_points_modifier = -0.1研究点数
}
}
pious = {
opposites = {
sceptical
}
country = {
research_points_modifier = +0.1
}
}
zealous = {
opposites = {
tolerant
}
country = {
omen_power = 0.1祈祷力
}
}
tolerant = {
opposites = {
zealous
}
country = {
omen_power = -0.1祈祷力量
}
}
devout = {
opposites = {
lapsed
}
country = {
omen_chance = 0.1祈祷几率
}
}
lapsed = {
opposites = {
devout
}
country = {
omen_chance = -0.1祈祷几率
}
}
original_thinker = {
opposites = {
tactically_inflexible
}
battle_event_chance = 0.1战斗事件触发率
}
tactically_inflexible = {
opposites = {
original_thinker
}
battle_event_chance = -0.1同上
}
just = {
opposites = {
arbitrary
}
province = {
local_revolt_risk = -1反叛
}
}
arbitrary = {
opposites = {
just
}
province = {
local_revolt_risk = 1反叛
}
}
cruel = {
opposites = {
merciful
}
province = {
local_tax_modifier = 0.2税收
local_revolt_risk = 2反叛
}
}
merciful = {
opposites = {
cruel
}
province = {
local_tax_modifier = -0.1
local_revolt_risk = -1
}
}
righteous = {
opposites = {
corrupt
}
country = {
badboy = -0.025统治者声望
}
corruption = -0.2腐败
}
corrupt = {
opposites = {
righteous
}
province = {
local_revolt_risk = 1反叛
}
corruption = 0.2腐败
}
founder = {
opposites = {
incapable
}
country = {
build_cost = -0.05建筑消耗
}
}
incapable = {
opposites = {
founder
}
country = {
build_cost = +0.05建筑消耗
}
}
benefactor = {
province = {
local_tax_modifier = 0.05税收
}
}
inventor = {
opposites = {
narrowminded
}
country = {
research_points_modifier = +0.1研究点数
}
}
narrowminded = {
opposites = {
inventor
}
country = {
research_points_modifier = -0.1研究点数
}
}
lustful = {
opposites = {
chaste
}
fertility = 0.1繁殖力
}
chaste = {
opposites = {
lustful
}
fertility = -0.2繁殖力
}
proud = {
opposites = {
humble
}
charisma = -1魅力
monthly_character_popularity = 0.1人物声望
}
humble = {
opposites = {
proud
}
charisma = 1
monthly_character_popularity = -0.1人物声望
}
vengeful = {
opposites = {
forgiving
}
finesse = 1谋略
charisma = -1魅力
}
forgiving = {
opposites = {
vengeful
}
charisma = 1魅力
intrigue_missions = -0.2阴谋任务
}
assertive = {
opposites = {
submissive
}
monthly_character_loyalty = -0.1
}
submissive = {
opposites = {
assertive
}
monthly_character_loyalty = 0.1人物忠诚
}
intelligent = {
opposites = {
dumb
}
diplomatic_missions = 0.1外交任务
}
dumb = {
opposites = {
intelligent
}
diplomatic_missions = -0.1外交任务
}
generous = {
opposites = {
selfish
}
corruption = -0.2腐败
monthly_character_popularity = 0.05人物声望
}
selfish = {
opposites = {
generous
}
corruption = 0.2腐败
monthly_character_popularity = -0.05人物声望
}
honest = {
opposites = {
deceitful
}
corruption = -0.1腐败
}
deceitful = {
opposites = {
honest
}
corruption = 0.1腐败
}
energetic = {
opposites = {
lazy
}
finesse = 1谋略
charisma = 1魅力
martial = 1军事
}
lazy = {
opposites = {
energetic
}
finesse = -1同上
charisma = -1
martial = -1
}
cautious 谨慎= {
opposites = {
reckless
}
intrigue_missions = 0.05阴谋任务
diplomatic_missions = 0.05外交任务
}
reckless = {
opposites = {
cautious
}
intrigue_missions = -0.05同上
diplomatic_missions = -0.05
}
shrewd = {
opposites = {
foolish
}
finesse = 2谋略
}
foolish = {
opposites = {
shrewd
}
finesse = -1谋略
charisma = -1魅力
}
gluttonous = {
opposites = {
self_controlled
}
monthly_character_wealth = -0.05
}
self_controlled = {
opposites = {
gluttonous
}
monthly_character_wealth = 0.05人物财富
}
arrogant = {
opposites = {
modest
}
charisma = -1魅力
diplomatic_missions = -0.2外交手段
}
modest = {
opposites = {
arrogant
}
monthly_character_popularity = 0.05人物声望
}
prominent = {
opposites = {
unnoticeable
}
monthly_character_popularity = 0.05人物声望
}
unnoticeable = {
opposites = {
prominent
}
monthly_character_popularity = -0.05人物声望
}
loving = {
opposites = {
cold
}
charisma = 1魅力
}
cold = {
opposites = {
loving
}
charisma = -1魅力
}
ambitious = {
opposites = {
content
}
monthly_character_loyalty = -0.1人物忠诚
}
content = {
opposites = {
ambitious
}
monthly_character_loyalty = 0.1人物忠诚
}
suspicious = {
opposites = {
trusting
}
intrigue_missions = 0.1阴谋任务
}
trusting = {
opposites = {
suspicious
}
intrigue_missions = -0.1阴谋任务
}
wise = {
opposites = {
rash
}
monthly_character_wealth = 0.05人物财富
}
rash = {
opposites = {
wise
}
monthly_character_wealth = -0.05人物财富
}
jealous = {
opposites = {
secure
}
max_rivals = 1最大竞争对手
}
secure = {
opposites = {
jealous
}
max_rivals = -1最大竞争对手
}
sarcastic = {
opposites = {
plain_speaking
}
max_friends = -1最多朋友
}
plain_speaking = {
opposites = {
sarcastic
}
diplomatic_missions = -0.1
monthly_character_popularity = 0.1
}
stubborn = {
opposites = {
weak_willed
}
diplomatic_missions = -0.1
}
weak_willed = {
opposites = {
stubborn
}
finesse = -2
}
hunchback = {
charisma = -1
}
lisp = {
diplomatic_missions = -0.2
}
stutter = {
intrigue_missions = -0.2
}
fair = {
max_friends = 1
}
inbred = {
charisma = -3
finesse = -3
martial = -3
fertility = -1繁殖力
}
limp = {
martial = -1
}
ugly = {
charisma = -1
}
orator = {
monthly_character_popularity = 0.2
}
unhealthy = {
health = -0.3健康
}
plague = {
health = -0.8
}
leper = {
health = -0.8
fertility = -1
monthly_character_popularity = -0.2
}
pneumonia = {
health = -0.5
}
stressed = {
finesse = -1
}
schizophrenic = {
health = -0.1
charisma = -2
}
maniac = {
charisma = -1
finesse = 1
}
invalid = {
martial = -3
}
wounded = {
health = -0.1
martial = -1
}
maimed = {
martial = -2
}
epileptic = {
intrigue_missions = -0.2
}
victorious = {
max_friends = 1
max_rivals = 1
}
conqueror = {
monthly_character_popularity = 0.1人物声望
loyalty_gain_chance = 0.05嫡系忠诚上升率
}
brave = {
opposites = {
coward
}
loyalty_gain_chance = 0.05嫡系忠诚上升率
}
coward = {
opposites = {
brave
}
loyalty_gain_chance = -0.1嫡系忠诚上升率
}
confident = {
combat = rally重整军队
}
tactician = {
combat = envelope防御上升
}
disciplined = {
combat = wedge楔型阵
}
steadfast = {
combat = hold_ground坚守
}
aggressive = {
combat = force_attack强行突破
}
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