Crysis Sandbox2 Editor 教程:材质编辑器详解
CRYSIS里面的材质非常丰富,功能也很强大,这里翻译难免有错误,还请指正
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213144918.gif" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
Oscillated rotation: 从最小坐标转到最大坐标
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213147319.gif" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
关闭 rotation type ,你通过调整比率、相位、振幅可以控制其运动方式
Rate: 旋转的频率,即旋转时改变方向的次数
Phase: 相位
Amplitude: 振幅的最大值
Oscillator: 震荡类型
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213149325.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
Fixed moving : 静态旋转,没有动画
Constant moving: 贴图会在指定的方向上不断移动
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213150754.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
Jitter moving: 贴图会在指定的方向上不断移动并抖动
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213151243.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
Pen moving: 贴图会在指定的方向上不断移动直到达到最大振幅和最小振幅,就像钟摆的运动一般
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213152795.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
Stretch moving: 和pen moving 类似,不同的是贴图会在指定的方向上不断移动直到达到最大振幅和最小振幅后伸长
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213154342.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
Stretch-Repeat moving: 类似于 stretch moving ,不同的是达到最大振幅时贴图不再伸长
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213155904.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
由于技术上的限制rotator 和 oscillator 功能只能用于 diffuse 和 decal 贴图 。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213156864.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
继续继续。。。。。。。。。。。。。。。。。。。。。
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screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" alt="" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200801/20080112213213802.gif" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" border=0>
>>孤岛危机专区
Q:CRYSIS 里的材质有哪些特点?
A:CRYSIS 里的材质非常丰富,功能强大,例如有多种运动方式可控制。
Q:如果没学过 3dsmax 或 Maya 能理解文档内容吗?
A:文档难度较高,学过 3dsmax 或 Maya 会比较好理解,但也不是完全不能理解。
Q:Oscillated rotation 的运动方式是怎样的?
A:从最小坐标转到最大坐标,关闭 rotationtype 后,可通过调整比率、相位、振幅控制其运动方式。
Q:Rate 在 CRYSIS 材质中代表什么?
A:Rate 代表旋转的频率,即旋转时改变方向的次数。
Q:Phase 在 CRYSIS 材质中有什么作用?
A:Phase 是相位。
Q:Amplitude 的含义是什么?
A:Amplitude 是振幅的最大值。
Q:Oscillator 是什么类型?
A:Oscillator 是震荡类型。
Q:Fixed moving 的特点是什么?
A:Fixed moving 是静态旋转,没有动画。
Q:Constant moving 的贴图有什么表现?
A:Constant moving 的贴图会在指定的方向上不断移动。
Q:Jitter moving 的贴图有何特殊之处?
A:Jitter moving 的贴图会在指定的方向上不断移动并抖动。
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