废土2 武器详细数据及心得
此前有人说,这个游戏最好的武器是突击步,各种全能。还有人说重武器无用,冲锋枪无用。在此表达不同意见。
《废土2》中,远程武器的射程分三段,一段是贴身距离,比如5米,第二段是最佳射程,比如5-15米,第三段是最远射程,比如15-25米。
1、以突击步为例,在贴身距离内,是有命中惩罚的,比如-25%,在最远射程内,即15-25米内,也是有命中惩罚的,比如-30%。也就是说,突击步典型是个中距离的武器,只能在黄金距离的10米范围内有正常发挥,在其他距离都是很糟糕的。显然,突击步不是万能武器。
2、冲锋枪、手枪和霰弹枪在贴身距离内有命中加成,比如+10-25%,在5-15米范围内正常。其实已经比突击步强了,因为反正超过15米都打不到,而在贴身距离,这些近距离武器是有命中加成的。霰弹枪有个讨厌的特性,就是误伤队友,当然用好了也可以群杀敌人。2AP的手枪和冲锋枪是不错的选择。
3、重机枪基本上和突击步是一样的,只是中距离武器。但弹匣大,不用经常填弹,子弹消耗也更大,使用成本更贵。而且需要力量够大。
4、狙枪的射程最理想,只有贴身距离有命中惩罚,在最远射程内是没有命中惩罚的,也就是说,在5-35米远都是黄金距离,不加不减。狙枪的最大缺点是耗AP高,无法实现一回合两枪,按DPS(这个游戏中叫每AP伤害值)计算,伤害并不高。
5、肉搏武器全面不如近战枪械,因为没有贴身距离的命中加成。短冲在贴身距离的命中和伤害都比肉搏武器强,而且还可以在中距离发挥作用。2AP的手枪可以连开5枪,实战也还是可以的。
6、队伍中一定要有一个能拆枪、装配件的,技能叫WEAPONSMITH。没用的武器不要着急卖,可以拆配件,然后把配件装到武器上,某些枪械最多可以装4个配件,还是强化很大的。
7、炸药类比较*,如果没修爆破技能是扔不准的,弄不好会自己团灭。队伍中如有个爆破专家,在群杀方面是有优势的,还能拆地雷。
第一弹放出武器系统,大家研究研究。数据来自官网论坛,8月份的数据,不知正式版会不会有改动。
Anti Tank Rockets反坦克火箭筒
RPG-7 (Tier 1): 80 Damage; 5 Pen; 4m Radius; 15.0 lbs; $250
LAW (Tier 2): 300 Damage; 7 Pen; 5m Radius; 15.0 lbs; $450
Sabot Rocket (Tier 3): 500 Damage; 9 Pen; 6m Radius; 15.0 lbs; $650
Mangler (Tier 5): 750 Damage; 10 Pen; 7m Radius; 20.0 lbs; $1000
翻译示例:
RPG-7(武器名称) (Tier 1)(武器等级): 80 Damage(伤害); 5 Pen(穿甲); 4m Radius(AOE范围); 15.0 lbs(重量); $250(价格)
还有:(Tier 1-3)(T1的第三种分支),4 AP(行动力), 5 / 7 AP(单发和点射的行动力),22m Range(射程),3% Jam(卡壳率),18-24 / 18-24 x3 Damage(单发和点射或扫射的伤害), 30 Cap(弹匣容量),1.8x Crit(暴击伤害)
Assault Rifles突击步枪
M1 (Tier 1-1): 4 AP, 8 Cap, 1.6x Crit, 6-10 Damage, 3% Jam, 2 Pen, 20m Range, 8.0 lbs, $35
M14 (Tier 1-2): 4 AP, 20 Cap, 2.2x Crit, 7-13 Damage, 3% Jam, 2 Pen, 22m Range, 9.0 lbs, $62
Rust Bucket (Tier 1-3): 5 AP, 20 Cap, 1.8x Crit, 10-14 Damage, 5% Jam, 2 Pen, 18m Range, 7.0 lbs, $56
M4 Carbine (Tier 2-1): 5 / 6 AP, 30 Cap, 1.8x Crit, 18-24 / 18-24 x3 Damage, 6% Jam, 3 Pen, 20m Range, 8.0 lbs, $100
FAMAS (Tier 2-2): 4 / 6 AP, 25 Cap, 2.2x Crit, 12-17 / 12-17 x3 Damage, 7% Jam, 3 Pen, 24m Range, 8.0 lbs, $120
HK33 (Tier 3-1): 4 / 6 AP, 20 Cap, 2x Crit, 15-19 / 15-19 x3 Damage, 3% Jam, 4 Pen, 22m Range, 8.0 lbs, $175
M16 (Tier 3-2): 3 / 5 AP, 30 Cap, 2.4x Crit, 18-23 / 18-23 x3 Damage, 3% Jam, 4 Pen, 18m Range, 8.0 lbs, $200
AK-47 (Tier 4-1): 5 / 7 AP, 30 Cap, 2x Crit, 30-38 / 30-38 x3 Damage, 4% Jam, 5 Pen, 26m Range, 5.0 lbs, $5
AUG (Tier 4-2): 3 / 5 AP, 30 Cap, 2x Crit, 17-22 / 17-22 x3 Damage, 2% Jam, 5 Pen, 33m Range, 5.0 lbs, $5
G3 (Tier 5-1): 4 / 8 AP, 30 Cap, 2x Crit, 18-23 / 18-23 x3 Damage, 2% Jam, 6 Pen, 28mm Range, 5.0 lbs, $5
AK-97 (Tier 5-2): 5 / 8 AP, 30 Cap, 2x Crit, 36-46 / 36-45 x3 Damage, 2% Jam, 6 Pen, 35mm Range, 9.0 lbs, $65
FN-FAL (Tier 6-1): 4 / 6 AP, 30 Cap, 2x Crit, 21-25 / 21-25 x4 Damage, 2% Jam, 7 Pen, 26mm Range, 5.0 lbs, $5
G41 (Tier 6-2): 4 / 6 AP, 30 Cap, 2x Crit, 22-28 / 22-28 x4 Damage, 2% Jam, 7 Pen, 35mm Range, 5.0 lbs, $5
下面是独特武器:
Bowling - M16 (Unique): 3 / 5 AP, 30 Cap, 2.4x Crit, 18-23 Damage, 95%, 4 Pen, 18m Range, 8.0 lbs, $200
The Lariat (Unique): 6 AP, 1 Cap, 2.4x Crit, 1 Damage, 3% Jam, 1 Pen, 18m Range, 8.0 lbs, $200 (Special - Uses 12g Cartridges; Immobilizes Target on Hit)
Wegman Aether Corrupter (Unique): 6 AP, 6 Cap, 2.2x Crit, 18-32 Damage, 3%, 4 Pen, 20m Range, 8.0 lbs, $120
吐槽:M16的故障率居然比AK-47低,重量比AK重!AK-97的射程比某些狙击步还远。
Bladed Weapons刃类近战武器
Knife (Tier 1-1): 3 AP, 1.5x Crit, 5-8 Damage, 1 Pen, 2.0 lbs, $35
Sickle (Tier 1-2): 3 AP, 1.5x Crit, 6-9 Damage, 1 Pen, 4.0 lbs, $46
Makeshift Machete (Tier 1-3): 4 AP, 1.6x Crit, 4-9 Damage, 1 Pen, Diagonal Attack, 4.0 lbs, $54
Makeshift Cleaver (Tier 2-1): 3 AP, 1.5x Crit, 7-10 Damage, 2 Pen, Diagonal Attack, 6.0 lbs, $95
Pickaxe (Tier 2-2): 4 AP, 2x Crit, 8-12 Damage, 2 Pen, Diagonal Attack, 4.0 lbs, $120
Combat Knife (Tier 3-1): 3 AP, 2.2x Crit, 10-15 Damage, 3 Pen, 7.0 lbs(!), $178
Hatchet (Tier 3-2): 4 AP, 1.9x Crit, 16-20 Damage, 3 Pen, 5.0 lbs, $190
Fire Axe (Tier 4-1): 6 AP, 2x Crit, 24-29 Damage, 4 Pen, Diagonal Attack, 5.0 lbs, $10(消防斧)
Machete (Tier 4-2): 4 AP, 2x Crit, 13-18 Damage, 4 Pen, 5.0 lbs, $9
Combat Machete (Tier 5-1): 3 AP, 2x Crit, 14-17 Damage, 5 Pen, 5.0 lbs, $10
Sawsword (Tier 5-2): 5 AP, 2x Crit, 30-36 Damage, 5 Pen, Diagonal Attack, 5.0 lbs, $1(电锯)
Makeshift Sword (Tier 6-1): 4 AP, 2x Crit, 16-18 Damage, 6 Pen, Diagonal Attack, 5.0 lbs, $1
Proton Axe (Tier 6-2): 3 AP, 2x Crit, 18-20 Damage, 6 Pen, 5.0 lbs, $1
Pocket Knife (Unique): 4 AP, 2x Crit, 1-2 Damage, 1 Pen, 7.0 lbs(!), $178 (Special: Likely a quest item)
Shu-Model Ranger Combat Knife (Unique): 3 AP, 1.5x Crit, 5-8 Damage, 2 Pen, 2.0 lbs, $44 (Special: MIGHT have increased bleeding chance/damage?)
Syringe (Unique): 3 AP, 2x Crit, 8-13 Damage, 1 Pen, Diagonal Attack(?), 5 lbs, $1
The Face Ripper (Unique): 3 AP, 4x Crit, 10-16 Damage, 1 Pen, 7.0 lbs, $178
Blunt Weapons钝类近战武器
Barb Wire Bat (Tier 1-1): 5 AP, 2.2x Crit, 8-14 Damage, 3 Pen, Diagonal Attack, 7.0 lbs, $35
Nail Board (Tier 1-2): 5 AP, 3x Crit, 12-18 Damage, 3 Pen, Diagonal Attack, 10.0 lbs, $33
Hobo Basher (Tier 1-3): 4 AP, 2.8x Crit, 6-11 Damage, 3 Pen, Diagonal Attack, 9.0 lbs, $53
Pipe (Tier 2-1): 5 AP, 3x Crit, 16-20 Damage, 4 Pen, 5.0 lbs, $90
Wooden Staff (Tier 2-2): 4 AP, 2x Crit, 10-15 Damage, Diagonal Attack, 4 Pen, 7.0 lbs, $135
Crowbar (Tier 3-1): 3 AP, 3x Crit, 13-18 Damage, 5 Pen, 7.0 lbs, $255
Nightstick (Tier 3-2): 4 AP, 3x Crit, 15-22 Damage, 5 Pen, 10.0 lbs, $265
Wrench (Tier 4-1): 3 AP, 2x Crit, 18-20 Damage, 6 Pen, Diagonal Attack, 5.0 lbs, $9
Rebar Staff (Tier 4-2): 6 AP, 3x Crit, 36-42 Damage, 6 Pen, Diagonal Attack, 7.0 lbs, $256
Makeshift Mace (Tier 5-1): 8 AP, 2x Crit, 44-52 Damage, 9 Pen, Diagonal Attack, 5.0 lbs, $9
Spiked Bat (Tier 5-2): 4 AP, 2x Crit, 20-25 Damage, 9 Pen, Diagonal Attack, 5.0 lbs, $9
Sledgehammer (Tier 6-1): 6 AP, 2x Crit, 50-57 Damage, 10 Pen, Diagonal Attack, 5.0 lbs, $9(重锤)
Plasma Hammer (Tier 6-2): 5 AP, 2x Crit, 55-65 Damage, 10 Pen, Diagonal Attack, 5.0 lbs, $9(电浆锤)
The Order (Unique): 6 AP, 1x Crit, 57-58 Damage, 10 Pen, Diagonal Attack, 5.0 lbs, $9
Brawling Weapons拳套类近战武器
Fists (Tier 0): 3 AP, 2x Crit, 1-2 Damage, 0 Pen, 0.0 lbs, $0
Sap Gloves (Tier 1-1): 2 AP, 1.4x Crit, 2-5 Damage, 0 Pen, 4.0 lbs, $35
Brass Knuckles (Tier 2-1): 3 AP, 1.5x Crit, 6-9 Damage, 1 Pen, 5.0 lbs, $110
Rebar Knuckles (Tier 3-1): 4 AP, 4x Crit(!), 6-9 Damage, 2 Pen, 5.0 lbs, $180
Metal Nails (Tier 4-1): 3 AP, 4x Crit, 6-9 Damage, 3 Pen, 5.0 lbs, $5
Boom Fist (Tier 5-1): 4 AP, 4x Crit, 6-9 Damage, 4 Pen, 5.0 lbs, $5
Dragon's Claws (Tier 6-1): 2 AP, 2x Crit, 5-8 Damage, 5 Pen, 5.0 lbs, $5
Lexcanium's Bionic Arm (Unique): AP 3, 2x Crit, No, 10-18 Damage, 3 Pen, 5.0 lbs, $5
吐槽:都很废。
Energy Weapons能量武器
Phase Blaster (Tier 1-1): 3 AP, 6 Cap, 6-8 Damage, 12m Range, AT 2, 5.0 lbs, $35
Herbicide (Tier 1-2): 6 / 8 AP, 8 Cap, 10-19 / 10-19 x2 Damage, 14m Range, AT 2, 5.0 lbs, $65
Laser Carbine (Tier 2-1): 6 AP, 6 Cap, 6-9 x2 Damage, 17m Range, AT 3, 5.0 lbs, $115
Laser Pistol (Tier 2-2): 3 AP, 10 Cap, 8-11 Damage, 11m Range, AT 3, 3.0 lbs, $80
Meson Cannon (Tier 3-1): 7 AP, 10 Cap, 26-34 Damage, 25m Range, AT 4, 5.0 lbs, $100
Pulse Rifle (Tier 3-2): 4 / 5 AP, 10 Cap, 13-19 / 13-19 x3 Damage, 20m Range, AT 3, 5.0 lbs, $100
Ion Blaster (Tier 4-1): 4 AP, 10 Cap, 15-20 Damage, 20m Range, AT 5, 5.0 lbs, $100
Plasma Beamer (Tier 4-2): 4 AP, 10 Cap, 7-12 x3 Damage, AT 5, 5.0 lbs, $100
Neutron Projector (Tier 5-1): 5 AP, 10 Cap, 40-50 Damage, 30m Range, AT 6, 5.0 lbs, $100
Photon Cannon (Tier 5-2): 6 AP, 10 Cap, 40-48 Damage, 20m Range, AT 6, 5.0 lbs, $100
Death Ray (Tier 6-1): 6 AP, 10 Cap, 50-65 Damage, 30m Range, AT 7, 5.0 lbs, $100(死光)
Ion Beamer (Tier 6-2): 4 AP, 10 Cap, 15-22 x2 Damage, 20m Range, AT 7, 5.0 lbs, $100
Gamma Ray Blaster (Unique): 6 / 8 AP, 20 Cap, 50-80 Damage(!), 20m Range, AT 2(!), 5.0 lbs, $100
Explosives炸药
TNT (Tier 1): 6 AP, 25 Damage, 10 Pen, 3m Radius, 1.0 lbs, $50
Pipe Bomb (Tier 2): 6 AP, 50 Damage, 10 Pen, 3m, 2.0 lbs, $50
Grenade (Tier 3): 6 AP, 100 Damage, 10 Pen, 4m, 1.0 lbs, $50
Dirty Grenade (Tier 4): 6 AP, 15-20 Damage, 6m, 1.0 lbs, $400
Handguns手枪
VP91Z (Tier 1-1): 3 AP, 8 Cap, 1.5x Crit, 6-9 Damage, 8% Jam, 1 Pen, 12m Range, 3.0 lbs, $35
Ol' Navy Revolver (Tier 1-2): 4 AP, 6 Cap, 1.7x Crit, 9-14 Damage, 6% Jam, 1 Pen, 10m Range, 3.0 lbs, $42
.38 Semi-Auto (Tier 1-3): 3 AP, 6 Cap, 1.6x Crit, 7-12 Damage, 9% Jam, 1 Pen, 13m Range, 2.0 lbs, $45
Marakov (Tier 2-1): 3 AP, 8 Cap, 1.8x Crit, 8-13 Damage, 7% Jam, 2 Pen, 12m Range, 3.0 lbs, $75
Midnight Special (Tier 2-2): 2 AP, 6 Cap, 1.4x Crit, 6-10 Damage, 5% Jam, 2 Pen, 10m Range, 3.0 lbs, $110
.38 Revolver (Tier 3-1): 3 AP, 6 Cap, 2x Crit, 15-19 Damage, 0% Jam(!), 3 Pen, 10m Range, 3.0 lbs, $155(永不卡壳)
FFS Benetto (Tier 3-2): 3 AP, 12 Cap, 1.4x Crit, 14-27 Damage, 3% Jam, 3 Pen, 10m Range, 3.0 lbs, $140
Click 17 (Tier 4-1): 3 AP, 12 Cap, 1.5x Crit, 14-19 Damage, 3% Jam, 4 Pen, 10m Range, 3.0 lbs, $35
.45 Peace Keeper (Tier 4-2): 6 AP, 6 Cap, 2x Crit, 28-40 Damage, 0% Jam, 4 Pen, 12m Range, 3.0 lbs, $5
Click 19 (Tier 5-1): 2 AP, 15 Cap, 1.5x Crit, 11-13 Damage, 3% Jam, 5 Pen, 10m Range, 3.0 lbs, $5
.45 Widow Maker (Tier 5-2): 4 AP, 6 Cap, 2x Crit, 16-19 Damage, 0% Jam, 5 Pen, 12m Range, 3.0 lbs, $2
Wasteland Hawk (Tier 6-1): 5 AP, 7 Cap, 2x Crit, 32-36 Damage, 2% Jam, 6 Pen, 12m Range, 3.0 lbs, $5(恶搞沙漠之鹰,叫废土之鹰)
M1911 (Tier 6-2): 3 AP, 7 Cap, 2x Crit, 16-20 Damage, 0% Jam, 6 Pen, 12m Range, 3.0 lbs, $5
Bowling - FFS Benetto (Unique): 3 AP, 12 Cap, 1.4x Crit, 14-27 Damage, 95% Jam, 3 Pen, 10m Range, 3.0 lbs, $140
Gold Engraved Derringer (Unique): 3AP, 2 Cap, 2x Crit, 8-9 Damage, 5% Jam, 2 Pen, 16m Range, 3.0 lbs, $80
Rose's Thorn (Unique): 4AP, 1 Cap, 2x Crit, 5-13 Damage, 5% Jam, 1 Pen, 9m Range, 5.0 lbs, $65 (Special: Fires Shotgun Shells)
Machine Guns机枪(哪位同学说没机枪来着?)
M2 (Tier 1-1): 6 AP, 30 Cap, 1.2x Crit, 3-6 x8 Damage, 3% Jam, 2 Pen, 22m Range, 8.0 lbs, $175
Bren (Tier 2-1): 5 AP, 36 Cap, 1.8x Crit, 6-9 x5 Damage, 3% Jam, 3 Pen, 20m Range, 8.0 lbs, $260
Bar (Tier 3-1): 6 AP, 20 Cap, 1.4x Crit, 13-15 x5 Damage, 3% Jam, 4 Pen, 24m Range, 8.0 lbs, $450
M60 (Tier 4-1): 5 AP, 100 Cap, 1.6x Crit, 14-18 x5 Damage, 3% Jam, 5 Pen, 24m Range, 8.0 lbs, $450
SAW (Tier 5-1): 8 AP, 100 Cap, 1.6x Crit, 15-20 x6 Damage, 3% Jam, 6 Pen, 24m Range, 8.0 lbs, $450
Minigun (Tier 6-1): 7 AP, 200 Cap, 1.6x Crit, 12-15x10 Damage, 3% Jam, 7 Pen, 24m Range, 8.0 lbs, $450
Big Betty (Unique): 6 AP, 100 Cap, 1.6x Crit, 14-18 x6 Damage, 1% Jam, 5 Pen, 24m Range, 10.0 lbs, $500
Bowling - Bar (Unique): 6 AP, 24 Cap, 1.4x Crit, 11-13 x6 Damage, 95% Jam, 4 Pen, 22m Range, 10.0 lbs, $450
吐槽:除了弹匣大,伤害上并不比突击步强。射程没有一个超过AK的。有必要用机枪吗?
Shotguns霰弹枪
Pump Shotgun (Tier 1-1): 5 AP, 7 Cap, 1.5x Crit, 14-18 Damage, 2% Jam, 0 Pen, 12m Range, 5.0 lbs, $35
Sawed Off Shotgun (Tier 1-2): 5 / 6 AP, 2 Cap, 1.3x Crit, 13-16 / 13-16 x2 Damage, 2% Jam, 0 Pen, 9m Range, 4.0 lbs, $60
Coach Gun (Tier 2-1): 5 AP, 2 Cap, 2x Crit, 21-28 Damage, 2% Jam, 1 Pen, 12m Range, 5.0 lbs, $95
Lever Action Shotgun (Tier 2-2): 5 AP, 5 Cap, 2x Crit, 18-34 Damage, 2% Jam, 2 Pen, 10m Range, 6.0 lbs, $118
M-37 Pump Action (Tier 3-1): 5 AP, 6 Cap, 2x Crit, 28-38 Damage, 2% Jam, 2 Pen, 14m Range, 5.0 lbs, $170
SOSG (Tier 3-2): 4 AP, 12 Cap, 2x Crit, 18-24 Damage, 2% Jam, 2 Pen, 14m Range, 5.0 lbs, $190
Over Under (Tier 4-1): 3 / 4 AP, 2 Cap, 2x Crit, 14-18 / 14-18 x2 Damage, 2% Jam, 3 Pen, 13m Range, 5.0 lbs, $5
Street Cleaner (Tier 4-2): 4 AP, 20 Cap, 2x Crit, 17-22 Damage, 2% Jam, 3 Pen, 13m Range, 5.0 lbs, $5
The Holdup (Tier 5-1): 3 AP, 5 Cap, 2x Crit, 21-25 Damage, 2% Jam, 4 Pen, 13m Range, 5.0 lbs, $5
Tactical Shotgun (Tier 5-2): 3 AP, 7 Cap, 2x Crit, 20-30 Damage, 2% Jam, 4 Pen, 13m Range, 5.0 lbs, $5
Spaz 12 (Tier 6-1): 5 / 8 AP, 9 Cap, 2x Crit, 50-60 / 50-60 x3 Damage, 2% Jam, 5 Pen, 13m Range, 5.0 lbs, $5(枪王)
Jackhammer (Tier 6-2): 6 AP, 10 Cap, 2x Crit, 25-30 x3 Damage, 2% Jam, 6 Pen, 13m Range, 5.0 lbs, $5
Bowling - M-37 Pump Action (Unique): 5 AP, 6 Cap, 2x Crit, 28-38 Damage, 95% Jam, 2 Pen, 14m Range, 5.0 lbs, $170
Mississippi Mule (Unique): 5 AP, 2 Cap, 1.2x Crit, 10-14 x2 Damage, 8% Jam, 1 Pen, 9m Range, 5.0 lbs, $55
The Roach (Unique): 5 AP, 12 Cap, 2x, 16-30 Damage, 0% Jam, 2 Pen, 8m Range, 5.0 lbs, $55 (Special - Reduces Chance to Evade by 10%)
吐槽:失望的Jackhammer 。
Sniper Rifles狙击步枪
Hunting Rifle (Tier 1-1): 7 AP, 5 Cap, 1.2x Crit, 21-28 Damage, 2% Jam, 3 Pen, 30m Range, 8.0 lbs, $35
R270 (Tier 1-2): 6 AP, 7 Cap, 2.2x Crit, 12-22 Damage, 6% Jam, 3 Pen, 25m Range, 8.0 lbs, $82
M40 (Tier 1-3): 6 AP, 7 Cap, 2x Crit, 14-17 Damage, 4% Jam, 3 Pen, 32m Range, 8.0 lbs, $68
G43-W (Tier 2-1): 6 AP, 5 Cap, 1.4x Crit, 21-28 Damage, 7% Jam, 4 Pen, 30m Range, 8.0 lbs, $95
Karabiner (Tier 2-2): 5 AP, 10 Cap, 2.4x Crit, 18-26 Damage, 4% Jam, 4 Pen, 24m Range, 8.0 lbs, $145
Bullpup Sniper Rifle (Tier 3-1): 5 AP, 10 Cap, 2x Crit, 30-34 Damage, 2% Jam, 5 Pen, 24m Range, 8.0 lbs, $325
M24 (Tier 3-2): 7 AP, 10 Cap, 2.4x Crit, 34-40 Damage, 2% Jam, 5 Pen, 30m Range, 8.0 lbs, $170
SR2000-Argent (Tier 4-1): 6 AP, 15 Cap, 2x Crit, 30-38 Damage, 2% Jam, 6 Pen, 26m Range, 5.0 lbs, $5
SV-V (Tier 4-2): 8 AP, 10 Cap, 2x Crit, 35-45 Damage, 2% Jam, 6 Pen, 32m Range, 30.0 lbs(!), $112
Arctic Sniper (Tier 5-1): 8 AP, 5 Cap, 2x Crit, 41-47 Damage, 2% Jam, 9 Pen, 36m Range, 30.0 lbs, $112
SVD (Tier 5-2): 6 AP, 10 Cap, 2x Crit, 40-50 Damage, 2% Jam, 9 Pen, 34m Range, 8.0 lbs, $345
PSG1 (Tier 6-1): 6 AP, 10 Cap, 2x Crit, 40-55 Damage, 2% Jam, 10 Pen, 36m, 30.0 lbs, $112(重狙)
.50 Anti-Material Rifle (TIer 6-2): 8 AP, 20 Cap, 2x Crit, 40-60 Damage, 2% Jam, 10 Pen, 40m Range, 30.0 lbs, $112(反器材狙)
Bowling - Bullpup Sniper Rifle (Unique): 5 AP, 10 Cap, 2x Crit, 30-34 Damage, 95% Jam, 5 Pen, 24m Range, 8.0 lbs, $325
Charged Round Sniper Rifle (Unique): 7 AP, 7 Cap, 2x Crit, 40-45 Damage, 0% Jam, 3 Pen, 32m Range, 8.0 lbs, $90
Red Ryder BB Gun (Unique): 6 AP, 200 Cap, 2x Crit, 1-3 Damage, 5% Jam, 0 Pen, 18m Range, 8.0 lbs, $90
吐槽:重狙够重的,相当于两只火箭筒。现实版的PSG1只有8公斤重,只比RPG-7火箭筒重1公斤。
Submachine Guns冲锋枪
Greaser (Tier 1-1): 5 AP, 30 Cap, 1.2x Crit, 6-9 x3 Damage, 3% Jam, 2 Pen, 12m Range, 4.0 lbs, $35
Mark II Sven (Tier 1-2): 4 AP, 32 Cap, 1.6x Crit, 8-11 x3 Damage, 3% Jam, 2 Pen, 16m Range, 4.0 lbs, $60
Mark 27 (Tier 1-3): 5 AP, 32 Cap, 1.7x Crit, 8-11 x3 Damage, 3% Jam, 2 Pen, 14m Range, 4.0 lbs, $70
Skorpion (Tier 2-1): 4 AP, 20 Cap, 1.5x Crit, 22-27 x3 Damage, 3% Jam, 2 Pen, 15m Range, 4.0 lbs, $115
PP-81 (Tier 2-2): 5 AP, 35 Cap, 1.7x Crit, 26-36 x4 Damage, 3% Jam, 2 Pen, 13m Range, 2.0 lbs, $130
Uzi (Tier 3-1): 5 / 8 AP, 30 Cap, 2.3x Crit, 10-15 x3 / 10-15 x6 Damage, 3% Jam, 3 Pen, 14m Range, 4.0 lbs, $160
Mac 17 (Tier 3-2): 5 AP, 30 Cap, 2x Crit, 7-15 x5 Damage, 3% Jam, 3 Pen, 12m Range, 4.0 lbs, $185
TMP9 (Tier 4-1): 3 / 5 AP, 20 Cap, 2x Crit, 8-12 x3 / 8-12 x5 Damage, 2% Jam, 4 Pen, 20m Range, 5.0 lbs, $5
Tommy Gun (Tier 4-2): 5 / 8 AP, 50 Cap, 2x Crit, 8-12 x5 / 8-12 x8 Damage, 3% Jam, 4 Pen, 26m Range, 5.0 lbs, $5
MP5k (Tier 5-1): 3 / 6 AP, 30 Cap, 2x Crit, 7-10 x3 / 7-10 x5 Damage, 2% Jam, 5 Pen, 22m Range, 5.0 lbs, $5
UMP (Tier 5-2): 3 / 6 AP, 30 Cap, 2x Crit, 9-10 x3 / 9-10 x5 Damage, 2% Jam, 5 Pen, 24m Range, 5.0 lbs, $5
MP5 (Tier 6-1): 4 / 6, 30 Cap, 2x Crit, 15-18 x3 / 15-18 x5 Damage, 2% Jam, 6 Pen, 26m Range, 5.0 lbs, $5
AR-Short .45 (Tier 6-2): 5 / 7 AP, 30 Cap, 2x Crit, 28-36 x3 / 28-36 x6 Damage, 2% Jam, 6 Pen, 18m Range, 5.0 lbs, $5
Bad Attitude (Unique): 5 AP, 30 Cap, 1.2x Crit, 6-8 x3 Damage, 3% Jam, 2 Pen, 12m Range, 4.0 lbs, $65 (Special: +1 Hard Ass, -1 Kiss/Smart Ass)
Bowling - Uzi (Unique): 5-7 AP, 30 Cap, 1.9x Crit, 14-18 x3 Damage, 95% Jam, 3 Pen, 11m Range, 4.0 lbs, $235
Psazo, Mark II (Unique): 5 AP, 20 Cap, 1.5x Crit, 16-19 x3 Damage, 3% Jam, 2 Pen, 10m Range, 4.0 lbs, $115
吐槽:MP5的射程居然和AK-47一样远。当重机枪用吗?
Q:《废土 2》中有哪些主要武器类型?
A:《废土 2》中有手枪、步枪、霰弹枪等多种武器类型。
Q:手枪的优点是什么?
A:手枪通常比较轻便,易于携带,适合近距离作战。
Q:手枪的缺点有哪些?
A:威力相对较小,射程有限。
Q:步枪的特点是什么?
A:射程较远,威力较大。
Q:步枪有什么缺点?
A:可能比较笨重,后坐力较大。
Q:霰弹枪适合什么场景使用?
A:近距离战斗,能造成大面积伤害。
Q:霰弹枪的缺点是什么?
A:射程较短,装填速度较慢。
Q:如何选择合适的武器?
A:根据战斗场景、敌人类型和自身角色特点来选择。
Q:哪种武器在远程战斗中表现最好?
A:一般来说步枪在远程战斗中表现较好。
Q:有没有一种武器是全能的?
A:在《废土 2》中没有一种武器是全能的,各有优缺点。
Q:《废土 2》中突击步枪的特点是什么?
A:突击步枪在贴身距离(比如 5 米内)有-25%命中惩罚,在最远射程(15 - 25 米)内有-30%命中惩罚,是典型的中距离武器,在 5 - 15 米的黄金距离有正常发挥。
Q:冲锋枪在《废土 2》中有哪些优势?
A:冲锋枪在贴身距离内有命中加成(比如+10 - 25%),在 5 - 15 米范围内正常发挥,2AP 的冲锋枪是不错的选择。
Q:霰弹枪有什么特点和缺点?
A:霰弹枪在贴身距离内有命中加成,在 5 - 15 米范围内正常发挥。缺点是有误伤队友的特性,但用好了可以群杀敌人。
Q:重机枪在游戏中有何特点?
A:重机枪基本上和突击步枪一样是中距离武器,但弹匣大,不用经常填弹,子弹消耗更大,使用成本更贵,且需要力量够大。
Q:狙击步枪的射程和优缺点是什么?
A:狙击步枪在 5 - 35 米都是黄金距离,不加不减,只有贴身距离有命中惩罚。最大缺点是耗 AP 高,无法实现一回合两枪,按 DPS 计算伤害并不高。
Q:肉搏武器在游戏中表现如何?
A:肉搏武器全面不如近战枪械,没有贴身距离的命中加成。
Q:短冲有什么优势?
A:短冲在贴身距离的命中和伤害都比肉搏武器强,还可以在中距离发挥作用。
Q:2AP 的手枪有什么特点?
A:2AP 的手枪可以连开 5 枪,在实战中表现不错。
Q:队伍中有能拆枪、装配件的角色有什么好处?
A:队伍中要有一个能拆枪、装配件的角色(技能叫 WEAPONSMITH),没用的武器可以拆配件装到武器上,某些枪械最多可装 4 个配件,强化很大。
Q:炸药类在游戏中有哪些注意事项?
A:炸药类如果没修爆破技能是扔不准的,弄不好会自己团灭。队伍中有爆破专家在群杀方面有优势,还能拆地雷。
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