《红色警戒3》帝国-忍者使用技巧

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The Shinobi is the Empire's mid-late game infantry unit which is often overlooked. The Shinobi is able to maintain a strong battlefield presence and since it is also an infiltrator, bringing a couple with you into battle has very positive consequences. His secondary ability also allows him to cause some serious damage to your opponent and if he isn't micromanaging his units properly, since he can quickly escape from your opponent as fast as possible. The Shinobi is best used when mixed with your Tsunami Tanks, Tankbusters and Chopper VXs. A Shinobi can easily counter any infantry that your opponent can throw at you, even commandos, with proper micro.

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忍者是经常被玩家们忽略的中晚期步兵单位。忍者不仅在战场上是强大的战斗单位同时也是优秀的渗透单位,训练一些忍者来参与战斗能让你获得不小的收益。如果你的对手不善于微操他的单位那么忍者可以给你的对手以重创,而利用忍者的第二技能可以让他尽快脱离危险。当忍者和海啸坦克、坦克杀手、砍杀者VX配合使用时将能发挥更大的作用。忍者能轻易打倒任何你对手可能拥有的步兵,通过适当的操作甚至可以胜过英雄。=GTEND=

As part of an Army 作为部队的一部分

Using the Shinobi as part of any battle group requires some special micromanagement in order to counter infantry and exploit exposed buildings. Grouping your Shinobi and keeping him clear of anti-infantry vehicles along with intelligent use of their secondary ability is the easiest way to keep them alive during any assault. Since you have them grouped, it's easy to order them to take out any enemy infantry that might pop up in the course of the battle. In the aftermath, if you know you're going to lose this battle, you can easily micromanage your remaining Shinobi into Refineries or Power Plants to inflict some last mintue damage to your opponent.

把忍者作为战斗小组的一部分,通过一些特殊的微操可以让你铲平对手没有很好保护的建筑、扫到绝大多数步兵。把忍者们编成一组并利用他们的第二能力让他们远离反步兵装甲单位是让他们在战斗中存活的关键。通过把他们编成一组能让你更容易地指挥他们消灭敌人的步兵单位。最后,如果你觉得你即将输掉局部的战斗,你可以让忍者进入对方的电厂、矿场来在临死前拉些垫背。

Infiltration 渗透

The Shinobi can easily slip into any building in the heat of battle and often which building you decide to infiltrate can effect how your opponent can react to your attack. For example, popping into a Barracks stops your opponent from pumping out Javelin Soldiers to counter your tanks.

忍者能够在激战中轻易地溜进任何一栋建筑,而往往你渗透的是何种建筑将决定对手对你的进攻作出何种反应。举个例子,让忍者进入兵营可以暂时阻止你的对手生产标枪导弹兵来对付你的坦克。

It's hard to pick the best structure to infiltrate during an assault, but here is a general outline of which buildings you should infiltrate. Of course this is just an outline and it depends on each situation.
War Factory- To stop your opponent from turning the tide of battle with a constant stream of tanks coming out of their War Factory, pop inside if you barely have a numerical advantage.
MCV- Resetting player powers, powering down radar, and pausing any building production make this the juiciest, but usually the best guarded building to infiltrate. It is best to infiltrate only if you can handle any units your opponent has defending his base.
Refinery - Stealing 2000 credits from your opponent is a good last minute decision if you have easy access to a Refinery and if you are looking to cripple his economy.
Power- This is mostly done if your opponent is using base defenses to keep your forces at bay. Infiltrate any Power Plant to disable those pesky defenses and keep moving forward. As a special note, when infiltrating a Soviet Super Reactor, the power stays shut off for much longer than a normal Power Plant.
Tech Structures- Sending a Shinobi in to a tech structure will disable any tier 3 units in the field for 30 seconds. Also, when units are coming out of a production structure they are immediately stalled.

在战斗中决定渗透哪种建筑并不容易,一下是渗透各种建筑所能造成效果的简介。
重工——暂时关闭重工的生产能力。如果你几乎没有可以算得上优势的优势,就让忍者进去吧。
MCV——重置对手电力,关闭雷达和所有建筑生产排程让这成为最有趣的选择。只有在你能对付所有对手基地中的防守单位的时候才推荐你选择这个建筑去渗透。
矿场——偷取对手2000金钱。如果在忍者快阵亡而又能轻易进入矿场时推荐使用。
电厂——停电一段时间。和间谍一样,适用于对付喜欢竖塔的对手。值得注意的时渗透苏联的超级电站能让对手停电更多时间。
科技建筑——关闭3级单位的建造。如果有3级单位正从生产建筑中出来那么他会立即瘫痪。

Going Solo 单独行动

Using a Shinobi by itself is also very effective against most opponents. Usually by the time you bring them to the field, your enemy has at least one under-defended expansion Refinery, which is a prime target for infiltration. Unfortunately, your opponent has the annoying audio warning of "Enemy Infiltrator Detected" so it's best to move quickly and try to strike from a weird angle that your opponent won't be expecting.

让忍者单独行动在对付大多数对手时都是相当有效的。通常自从忍者进入战场对方就有一处缺乏防御的分矿可以作为渗透的主要目标。不幸的是你的对手会早早收到“Enemy Infiltrator Detected”(发现敌方步兵)的警报,所以你应该尽量迅速行动并从你对手想不到的敌方发起进攻。

Smoke Bomb 烟幕弹

The Shinobi has a very effective yet slightly complicated secondary ability that forces your opponent to target the Shinobi manually. This works to your advantage in a massive melee because you will force your opponent to either watch his infantry get ripped to shreds or he will have to focus on trying to take out your Shinobi. This is very useful for flanking your opponent because they usually will not be able to react in time so you can easily use the secondary, run out of the fog of war, then slip into an important structure.

忍者有一个非常有效而同时又有一些复杂的第二技能来强迫你的对手手动瞄准忍者。这会在混战中给你带来相当的优势因为这能迫使你的对手在指挥步兵避免被忍者撕碎和指挥其他部队消灭忍者之间二选一。这在你侧袭对手时相当有用,因为你的对手一般不会及时作出反应而你可以利用第二技能迅速溜进战雾覆盖的区域,然后渗透某个重要建筑。

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