魔兽争霸《DotA系列》新手攻略--普及篇

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魔兽争霸《DotA系列》新手攻略--普及篇

说明:本来这篇小攻略我是写在校内上的,但是看的人不是非常多,后来某星建议我发到此处。
个人打DotA才1年,如有写得不当之处请多多指教。

目前在欧洲Garena平台上应该已经开始使用6.54b的版本(我回国之前是6.53,6.54b出来后我上GG欧洲区不太方便,不过估计应该是立刻就使用了),然后配合魔兽1.22的版本,可以看出欧洲时刻是跟随着版本更新的,就例如很多dota联赛,早上出来的新版本,下午可能就要开始用了。而国内现在使用的大多是6.51然后配合魔兽1.20的版本,可能是大家都懒得更新,或者可能目前还是6.51比较稳定。

下面开始攻略(按照国内现行的6.51)


首先作为一张rpg地图我们首先来看一下鸟瞰图:





接下来就按照游戏进行的顺序开始解释下

模式以及英雄选择:

一般来说现在在garena平台上所使用的有下面这么几个模式:

-ap(全阵营选择,可以打-repick重新选择)

-ar(全随机,开始就随机到一个hero,如果不满意打-repick重新随机一个)

-sd(随机3选1,就是说随机给你3个选择,然后你挑一个,貌似是不可repick的)

在VS上面就基本是-ap

(顺便说下有个模式是-wtf,就是what the f**k模式,就是所有技能,包括物品技能无cd,无蓝耗,纯属娱乐的模式,可以享受使用特定英雄拆泉水的乐趣。。。:p)

-ap过后可以打-random得到一个随机英雄或者到酒馆里手选一个英雄,

关于选择的时间是这样的,英雄手动选择的冷却时间在14s的时候结束(就是说你在14s的时候可以在酒馆里选择你想要的)然后-random指令可以在13.5秒左右输入,但是需要等待若干秒,所以一般如果想手选的话一般都能选到自己要的英雄。

随机的话初始金钱为853,手选为603,输入-repick指令会先扣除100金钱,然后重新手选英雄需要250金钱,所以如果重新选择(-random指令不可用)的话要损失350金钱,是很吃亏的,不过一般来说如果random得不好再repick后还剩503金钱,出门装还是能够备齐的。(相信也没有手选再repick的人)

所以一般来说如果随机到自己不喜欢或者不会的可以用-swap指令来查看已经选择英雄的队友的英雄,然后再打-swap X(X就是队友在队伍是第几个)来请求交换,交换不会造成金钱上的变化。

关于英雄方面,近卫和天灾各有4个酒馆,共8个酒馆可以招募英雄。

近卫方:

清晨酒馆(左上):

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205918919.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205918919.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>复仇之魂=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205921606.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205921606.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>众神之王=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205922333.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205922333.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>魅惑魔女  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205922462.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205922462.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>变体精灵
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925199.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925199.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>水晶室女=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925966.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925966.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>流浪剑客=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925698.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925698.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>娜迦海妖    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205926688.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205926688.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>撼地神牛
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205926558.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205926558.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>隐形刺客=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205927306.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205927306.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>德鲁伊  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>秀逗魔导师=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930849.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930849.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>剑圣

曙光酒馆(左下):

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930193.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930193.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>月之骑士=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930607.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930607.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>矮人狙击手=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930600.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930600.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>巨魔战将    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205935903.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205935903.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>暗影萨满
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205935890.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205935890.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>刚背兽    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205935433.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205935433.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>熊猫酒仙    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205935496.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205935496.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>半人马酋长=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936212.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936212.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>赏金猎人
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936967.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936967.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>龙骑士    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936537.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936537.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>敌法师        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936829.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936829.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>黑暗游侠    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936187.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936187.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>全能骑士

日出酒馆(右上):

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937485.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937485.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>沉默术士    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937909.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937909.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>树精卫士        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937179.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937179.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>谜团                =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937330.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937330.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>光之守卫
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937531.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937531.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>熊战士        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938331.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938331.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>食人魔魔法师=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938940.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938940.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>修补匠            =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938690.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938690.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>先知
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938575.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938575.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>幻影长矛手=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938972.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938972.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>山岭巨人        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939227.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939227.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>哥布林工程师=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939618.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939618.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣骑士

黎明酒馆(右下)


=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939976.jpg');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939976.jpg" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>兽王        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939501.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939501.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>双头龙    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939325.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939325.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>炼金术士=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939608.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939608.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>月之女祭司
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939655.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205939655.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>风暴之灵=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940483.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940483.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>神灵武士=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940324.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940324.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣堂刺客=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940964.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940964.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>仙女龙

天灾方:

落日旅馆(左上):

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940641.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940641.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>蛇发女妖=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940597.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940597.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>暗夜魔王=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940921.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940921.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>骷髅王  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941129.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941129.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>末日使者
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941814.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941814.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>地穴刺客=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941558.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941558.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>鱼人守卫=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941559.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941559.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>痛苦女王=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941187.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941187.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>骷髅射手
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941459.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941459.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>虚空假面=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942367.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942367.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>冥界亚龙=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942834.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942834.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>闪电幽魂=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942834.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942960.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>食尸鬼

午夜酒馆(左下):

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942648.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942648.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>灵魂守卫=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943861.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943861.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>受折磨的灵魂=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943936.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943482.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>巫妖        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943690.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943690.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>死亡先知
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943812.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943812.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>恶魔巫师=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205946304.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205946304.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>剧毒术士        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205946704.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205946704.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>半人猛犸=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205946981.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205946981.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>死灵飞龙
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205947890.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205947890.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>混沌骑士=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205947595.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205947595.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>狼人                =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205947864.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205947864.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>育母蜘蛛=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205948727.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205948727.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>幻影刺客

暮色酒馆(右上):

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205948743.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205948743.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>遗忘法师=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205951203.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205951203.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>潮汐猎人=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205951510.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205951510.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>痛苦之源    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205952751.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205955207.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>死灵法师
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205955702.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205955702.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>屠夫        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205956195.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205956195.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>裂魂人    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210218379.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020713.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>地穴编织者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020692.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020692.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>影魔
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>沙王        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020841.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020841.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>斧王        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210021381.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210021381.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>血魔            =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024102.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024102.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>地狱领主

黄昏酒馆(右下):

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024999.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024999.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>幽鬼        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024696.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024297.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>巫医        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024950.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024950.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>黑曜毁灭者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025292.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025292.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>术士
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025970.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025970.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>地卜师    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025240.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025240.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>暗影牧师=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025757.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025757.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>深渊领主    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025958.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025958.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>不朽尸王
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025792.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025792.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>黑暗贤者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026508.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026508.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>召唤师

上面就是6.51版本里面所有酒馆的所有英雄,新的6.53加入了一个新英雄发条地精,我这里暂不列入。

从英雄上来说,不得不说虽然dota现在的平衡性已经非常好了,专业的比赛里面队伍都会选择很适合的英雄组合,也会有相应的banlist(比如push+hod的法系5人速推基本会ban掉神牛,还有NA(地穴刺客)什么也是经常被ban的对象)以用来配合自己队伍的战术得到实行。不过就现在普通的路人局(就是对战平台上打的)来说,不能不说有很多固定的英雄是非常imba的,而且还能打得很出彩,不过关键还是队友。DotA is a game of 5。

关于英雄可以分肉(就是肉盾)、奶(奶妈)、法(法师)、控(控制,包括团控和单控)还有就是后期dps,大致就是这么些,比较经典的组合是3法1肉1控,当然还是得配合想要实施的战术来对应,一般路人局可以考虑要么打gank(就是抓人)或者打团战,这个在以后的英雄篇里会有介绍。

选择了英雄后,英雄就会出现在泉水旁边,这个时候大概是游戏开始30s左右,大家可以开始考虑出门装。

共同的基地商店有这么些:

饰品商人 希娜                (人类女性)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>力量手套    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026919.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026919.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>敏捷便鞋=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026528.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026528.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>智力斗篷=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>铁枝树干
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026403.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026403.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>巨人力量腰带=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026339.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026339.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>精灵皮靴=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026890.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026890.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>法师长袍=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>贵族圆环
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210030377.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210030377.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>半兽人之斧  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210030437.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210030437.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>欢欣之刃=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210030773.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210030773.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>魔力法杖

武器商人 比泽                (山丘之王)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210030531.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210030531.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>攻击之爪=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031128.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031128.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>阔剑    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031520.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031520.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>短棍=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031591.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031591.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>大剑
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032471.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032471.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>守护指环=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圆盾    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032885.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032885.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>标枪=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033359.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033359.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>密银锤
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033643.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033643.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>锁子甲  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033930.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033930.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>铁意头盔=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033962.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033962.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>板甲

合成卷轴商人 血精灵  (新)  (高等精灵农民)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210034898.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210034898.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>先锋盾        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037789.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037789.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>秘法指环  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037790.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037790.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>雷神之槌=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037269.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037269.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>飞行信使
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038332.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038332.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吸血鬼的祭品  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038310.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038310.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>强袭装甲  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038724.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038724.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>血精石  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038353.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038353.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>挑战头巾
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038278.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038278.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>食尸鬼王的臂章=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038317.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038317.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>西瓦的守护=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042212.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042212.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>紫怨

合成卷轴商人 人类    等级1  (人类农民)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042751.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042751.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>坚韧球=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042745.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042745.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>回复头巾=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042561.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042561.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>玄冥盾牌  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣殿指环
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043489.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043489.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>远行鞋=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043117.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043117.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>动力鞋  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044675.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044675.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>迈达斯之手=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044105.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044105.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>空明杖
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044483.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044483.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>护腕  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045219.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045219.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>幽灵系带=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045432.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045432.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>无用挂件

合成卷轴商人 半兽人  等级2  (兽族苦工)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045632.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045632.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>夜叉        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045454.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045454.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>散华    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045377.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045377.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>碎骨锤  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045536.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045536.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>刃甲
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045264.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045264.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>漩涡        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046388.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046388.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>散失之刃=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046704.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046704.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>支配头盔=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046248.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046248.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>疯狂面具
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046331.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046331.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>Eul的神圣法杖=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046272.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046272.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>振魂石  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046869.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046869.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>梅肯斯姆

合成卷轴商人 暗夜精灵 等级3  (暗夜精灵小精灵)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050244.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050244.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>散夜对剑  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050814.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050814.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>黯灭  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050482.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050482.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>狂战斧    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050135.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050135.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>水晶剑
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050725.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050725.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>黑皇杖    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050835.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050835.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>幻影斧=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050797.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210050797.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>不朽之守护=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051682.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051682.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>洛萨之锋
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051500.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051500.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>Dagon之神力=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051646.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051646.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>死灵书=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051292.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051292.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>林肯法球

合成卷轴商人 不死族  等级4  (不死族侍僧)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051323.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210051323.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣剑        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210052859.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210052859.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>大炮Buriza=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210056592.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210056592.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>金箍棒          =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210056222.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210056222.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>辉耀
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210057639.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210057639.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>魔龙之心    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210106172.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210106172.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>撒旦之邪力=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210106708.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210106708.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>斯嘉蒂之眼      =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210106516.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210106516.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>蝴蝶
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107385.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107385.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>Aghanim的神杖=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107353.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107353.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>刷新球    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107573.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107573.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>Guinsoo的邪恶镰刀

剩余2个商店只是造型和名字不同,近卫和天灾对应的是:

近卫:奎尔瑟兰的密室 -- 天灾:魔器传送门

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107487.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107487.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>加速手套    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108537.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108537.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>死亡面具=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108521.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108521.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>回复戒指=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108211.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108211.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>科勒的匕首
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艺人面罩    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109734.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109734.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>速度之靴=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109511.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109511.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>真视宝石=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109446.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109446.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>极限法球
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110601.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110601.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>流浪法师斗篷

近卫:奇美拉栖木 -- 天灾:坟场

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110502.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110502.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>净化药水=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113660.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113660.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>瓶装蓝色药水=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艾西菲的远古祭祀=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210114808.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210114808.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>魔瓶
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>侦察守卫=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210120801.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210120801.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>岗哨守卫    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123216.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123216.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>回城卷轴        =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123748.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123748.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>动物信使

上面这些就是双方基地内的商店和其出售的物品,另外在dota地图上还存在2个神秘商店和2个树林商店(位置看1楼第2张鸟瞰图)

黑市商人 雷拉格斯(通常叫做神秘商店或者隐藏商店)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124430.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124430.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>恶魔刀锋=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124481.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124481.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>角鹰弓  =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124957.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124957.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>希梅斯特的掠夺=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124694.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124694.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣者遗物
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124634.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124634.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>振奋宝石=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128347.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128347.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>治疗指环=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128476.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128476.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>虚无宝石      =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128701.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128701.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>神秘法杖
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128317.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128317.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>能量之球=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129566.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129566.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>精气之球=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129518.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129518.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>活力之球

地精商店(树林商店)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107487.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107487.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>加速手套    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108537.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108537.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>死亡面具=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031520.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031520.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>短棍=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108211.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108211.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>科勒的匕首
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124634.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124634.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>振奋宝石    =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128347.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128347.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>治疗指环=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032885.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032885.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>标枪=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109446.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109446.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>极限法球
=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110601.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110601.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>流浪法师斗篷=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033930.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210033930.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>铁意头盔=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圆盾


关于物品的合成:

某些物品会注明它需要哪些配件来合成,那么如果改物品有价格,那么在你拥有所有的配件以后就需要购买配方来进行合成,如果没有价格,那么就说明该物品在你身上(或者你的小鸡(动物信使)或者乌鸦(飞行信使))同时带有所有的配件时就可以直接合成。

目前能够拆分的合成物品为:

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣殿指环 = =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艺人面罩 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032471.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032471.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>守护指环

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038724.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038724.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>血精石  = =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042751.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042751.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>坚韧球  + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046272.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210046272.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>振魂石

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037790.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037790.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>雷神之槌 = =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045264.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045264.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>漩涡    + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124481.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210124481.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>角鹰弓

以上这3个是在自己方4个酒馆中央的自己的圆环内拆分,具体方法是将需要拆分的装备放到对应自己颜色的圆环内然后选择圆环,使用物品栏处的技能

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042751.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042751.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>坚韧球 = =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128347.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128347.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>治疗指环 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128476.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128476.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>虚无宝石

只要直接点击=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042751.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042751.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>坚韧球就可以拆分为后面2样装备,要再次合成只需要将其中一样丢到地上然后再重新捡起。

关于物品的详细说明以后会有提及,这里说下出门装备

强烈建议大家不要出门裸鞋!(除部分特别英雄采用特别策略的时候,比如剑圣与黑暗贤者出门拿符杀人流,遇到对面没有控制或者自己这里有强力控制的时候还好,但是对面如果有控制那么就难说,不一定能杀人的)

出门裸鞋在线上是没有任何回复能力的,除了在逃跑或者追杀的时候可能有点用,但是遇到对面比较强力压制的时候基本就是被打得只能回家泡温泉或者直接被送回去了。

所以开局出门可选的装备一般是:

恢复类:

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110502.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110502.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>净化药水(30s回蓝100,受攻击会被打断,非常实用的法系恢复药剂)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113660.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113660.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>瓶装蓝色药水(10s回复400hp,受攻击会被打断,在收到对方一套combo(连击)后大量损失hp值的时候是个很好的迅速恢复方法)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艾西菲的远古祭祀(俗称吃树,25s恢复175hp,不会被打断,90金2次,便宜,出门必备,另外该物品在某些特定情况下有特别用处,例如拆除树精卫士的树眼,或者屠夫吃树卡人等)

属形装:

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>力量手套=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026919.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026919.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>敏捷便鞋=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026528.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026528.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>智力斗篷(分别对应3属形+3,后面分别和=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>头环(贵族圆环)组合可以合成=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044483.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044483.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>护腕=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045219.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045219.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>幽灵系带=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045432.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045432.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>无用挂件)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>铁枝树干(全属形+1,很便宜的装备,后期可以合成头巾、盾牌,最后合成mek(梅肯斯姆))

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>贵族圆环(全属形+2,非常实用,且可以合成=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044483.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044483.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>护腕=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045219.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045219.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>幽灵系带=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045432.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210045432.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>无用挂件)

其他:

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣殿指环 = =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艺人面罩(提高50%魔法回复速度) + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032471.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032471.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>守护指环(增加2点护甲)

这个是个合成物品,有专注光环(增加900范围内友军3点护甲)和辉煌光环(提高900范围内友军0.65点/秒的魔法回复速度),出门带这个还是非常实用的,特别是对于某些缺蓝的低智力英雄,对于智力型英雄来说,这个后期可以拆分然后

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032471.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032471.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>守护指环 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128317.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128317.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>能量之球(+250魔法上限) = =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037789.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037789.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>秘法指环

+3护甲,+300魔法上限,使用后恢复400范围内单位135点魔法,冷却30秒,耗蓝25

一个相当不错的物品,对于类似神牛这种贫蓝的英雄特别实用,而且使用后回蓝是群体的。

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艺人面罩

这个则可以选择合成=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107353.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107353.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>刷新球或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042212.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042212.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>紫怨,2个都是很强大的物品,而且=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042212.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042212.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>紫怨相对来说合成平滑:

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042212.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210042212.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>紫怨 = 3 * =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044105.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044105.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>空明杖 = 3 * ( =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031520.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210031520.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>短棍 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026890.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026890.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>法师长袍 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艺人面罩 )

(所谓装备合成平滑是指其每个合成的步骤所花费的金钱都比较少,一般1000以下)

当然,对于某些高智力和高智力成长的英雄来说,可能=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艺人面罩的魔法回复效果在3级左右就会超过=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣殿指环,所以也可以考虑只出=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艺人面罩。


其他的话还有:

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128347.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128347.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>治疗指环(每秒回复5点生命值)

这个虽然不是很推荐,只有部分英雄比较适合(例如=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936967.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936967.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>DK -- Dragon Knight(龙骑士)配合其3技能=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129417.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129417.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>龙族血统能达到不错的撑线效果,或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024102.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024102.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>loa这种有很强自保能力的人等等),第一是因为出生的时候就853金,然后等到第一波兵到线上的时候你才有875金(如果你是random的话,手选或者repick过就没有这么多)来购买这个只能在神秘商店或者树林的地精商店所买到的物品,所以基本都是走优势路(后面会解释)的才会去树林买一个,第二是因为只买这个的话就没有属形装来撑血和蓝了,所以对于自保和杀人方面都有些缺憾,这个物品已经被加强过,以前是每秒恢复4点,也是相当的不错的,因为接了对方一套combo如果没死可以在经验区(就是怪物死亡的一定范围内你才会有经验)呆一会就马上恢复得差不多了,不过高恢复不等于高血量和高存活率,如果对方回魔比较猛那么你后面还是要接套combo,那么对于没有属形装的来说,如果不加黄点就比较危险,而且容易被抓。从合成上来说这个后期可以合成=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210034898.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210034898.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>先锋盾(对方物理系比较多或者自己英雄属于肉)和=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038353.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210038353.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>挑战头巾(对方法系多)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圆盾

这个就比较不错,对于许多近战来说,有了这个上去补刀也稍微放便点,而且这个也比较便宜,后期可以合成=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210034898.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210034898.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>先锋盾。(有斧王 双=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圆盾 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树 出门后期转 双=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210034898.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210034898.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>先锋盾 ,或者半人马酋长=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圆盾 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树出门,这2个虽然不撑属形装但是因为本来就是力量型,血比较多,而且线上能力不弱,所以没关系,他们2个这套装备也可以去打野)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107487.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107487.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>加速手套

这个版本比较便宜只有550G,配合=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树和便宜的=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>树枝出门可以在线上混到出=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044675.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044675.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>迈达斯之手(俗称点金手,可以炼制地方非远古、英雄或者召唤单位,100s冷却,蓝耗25,这个版本里这个东西打钱的效率不是一般的高)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108521.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108521.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>回复戒指

这个就不是非常推荐,因为这个恢复能力很尴尬,而且后期也不能合成什么很好的部件(对于大多数英雄来说)。至于如果你要说mek(梅肯斯姆)的话,那么我只能说这个团战物品只是部分奶妈或者蓝多的法系出比较合适)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>侦察守卫

这个就么什么好说了,开局控符封野点防止对方gank

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123748.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123748.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>动物信使(俗称小鸡)或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037269.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210037269.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>飞行信使(俗称乌鸦)

这个东西还是比较好的,在dota里面你用这个来运送恢复品还是能使你在线上呆比较长的时间,毕竟等级还是非常重要的,而且这个版本里面魔瓶装水需要的5点蓝耗没有了,使得小鸡装水成为可能,在神符被对方控制的情况下用小鸡装水(魔瓶)来混线还是不错的。至于乌鸦可以后面再合,或者前期合出来侦查神符或者对方野区(乌鸦无敌还是比较好用的)

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210114808.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210114808.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>魔瓶(装满水后可使用3次,每次使用3秒内恢复135生命和70魔法,还能在河道装一个神符,最多储存2分钟,使用后魔瓶再次被装满)

在6.51里面还是个非常强大的物品(后面的版本里基本被打入冷宫,除了部分非常需要游走的hero,因为装了神符以后只能喝2次了),很多游走的英雄都非常适合(lina(火女)、sk(沙王)、pom(月之女祭司)等等),而且能装神符在关键时刻使用,非常的imba的物品,现在也能通过小鸡装水,变得更加实用了。

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128476.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210128476.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>虚无宝石

至于裸这个的法系,我只能说您操作和意识无敌或者对方是noob的情况下可以这么干。。。在前期低智力低回蓝的情况下这个不见得会比=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣殿指环或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艺人面罩强多少。

下面说下出门装一般组合:

5 * =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>树枝 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树(或者4 =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>树枝 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110502.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110502.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>净化药水)

这个装备的好处是便宜,且全属性+5,恢复能力不弱,而且可以如果吃树买得少多的钱可以买=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123748.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123748.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>小鸡,对于单中能力很强的英雄非常好(类似=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020692.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020692.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>sf(影魔)、=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025292.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025292.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>warlock(术士)等)

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2 * =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>头环 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>力量手套=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026919.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026919.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>敏捷便鞋=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026528.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026528.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>智力斗篷中三者选一 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树(法系可+ =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110502.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210110502.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>净化药水)

这个大多数hero都可以这么出,属性也有,恢复也有,属于比较大众的装备

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2 * =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>力量手套 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树 (也可以 3 * =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>力量手套,可另附加 1 * =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>头环或=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>树枝若干以增加属性)

力量型的这么出还是比较推荐的阿,毕竟=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026851.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>力量手套 +血+攻的,其他属性的英雄虽然也可以类似这样出(敏捷英雄出=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026919.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026919.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>敏捷便鞋,智力出=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026528.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026528.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>智力斗篷),但是仅对补刀上有帮助,没有+血量,所以不如力量型的来得划算。

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=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210114808.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210114808.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>魔瓶

装满的魔瓶可以用3次,hp和mana的恢复量也很可观,现在魔瓶的价格是600,如果是random出英雄可以出个=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123748.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123748.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>小鸡(225g)帮忙装水,而且有空也可以去装符,虽然属性少了,但是对于强力的英雄来说还是可以考虑

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=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107487.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210107487.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>加速手套 + 3 * =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>树枝 + 1组=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树(指的是90g买的2棵树)

这个就是我前面说的线上混到出=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044675.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210044675.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>点金手刷钱的出门装,属性也有全+3,但是1组吃树貌似少了点。

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=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣殿指环 或 =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210108418.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>艺人面罩 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>树枝 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树

法系考虑的组合,由于法系大多是远程,=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树可以少带一点以准备下一步的装备。(其实一些其他的英雄也可以考虑这么出)

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上面这些是一般出门的组合,其实也可以考虑=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210027920.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>头环 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210026363.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>树枝 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树等兼顾属性和回复能力的组合,其他有些类似=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109734.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210109734.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>鞋 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树(剑圣抢符杀人流)或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210032400.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圆盾 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树(人马或者斧王打野)或者 =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210043698.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>圣殿指环 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210113533.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>吃树(先知、圣骑士、狼人或者小鹿召唤打野流)等等是建立在特殊hero的特殊战术上的(个别情况除外)

所以还是强调:强烈建议大家不要出门裸鞋!(一个鞋子500,你花500换买属形装对你无论在补刀和线上生存能力都有很大的提高)

---------------------------------

出门装备决定了以后就是准备出门(不是废话么。。。)

首先来说下dota的时间线以及天灾和近卫的优势路问题。

首先是时间线

6.51这个版本里面第一波发兵时间1分30秒,鉴于到后面所谓卡兵什么的,所以在1分半的时候(最好在出发号响起之前)就要决定好英雄选择、出门装备和走哪一路,毕竟第一波兵的经验不能少。

第一波兵1分30秒出发,以后每半分钟发一次兵。在第二波兵出现(就是2分钟)的时候,河道里会随机在上下中的一个位置刷出神符,以后神符每2分钟刷一次,刷出的神符是随机的,可能是:加速、双倍攻击(dd -- double damage)、恢复、隐形(inv)、幻像,如果神符存在,就继续保持该神符以及其所处位置,如果2分钟内神符被拿走,就会随机位置刷出随机的神符,神符是dota里面一个比较重要的元素。

然后2分钟的时候,所有的野区都会刷出野怪(只要你不在该野怪点),以后每过1分钟如果野怪点感应区域(就是野怪点以及其开口附近一片区域内)内不存在物体(包括野怪尸体,=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>侦察守卫等等),那么野怪就会刷新,所以在每分钟前10秒左右将野怪拉出野怪点感应区域可以使该野怪点再刷出一波野怪,就是说可以一次打2波野,所以类似=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936967.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205936967.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>龙骑士=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129438.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129438.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>真龙形态一次打5波远古野也是可能的。。。)

时间线上的要点基本就是这点,接下来说什么叫优势路

所谓优势路一般指的是天灾左路和近卫右路,中路由于大家情况相同,无所谓优势不优势,而优势路就不同,举例天灾左路,一般来说,第一波兵出发后,如果没有卡兵等因素在里面,一般2边第一波兵相遇的地方在天灾左路一塔前不远(一塔无法攻击到近卫小兵的位置,近卫相应的是右路一塔),那么存在卡兵的情况就是,如果双方都卡兵,那么看哪边的水平比较好,一般来说如果天灾卡得比较好,那么基本第一波天灾的小兵不会受到多少损失,而近卫第一波小兵的经验就被天灾方的英雄收掉,兵线直接向近卫方靠拢(兵线就是双方停下来交战的地方),那么等到2分钟的时候,天灾就可以选择塔后下面树林一个缺口附近的野怪来拉兵线,也就是说将兵线拉回到自己塔下面附近,方法我这里简要叙述下,具体的可以上网查:

如果该野点(可以参考1楼,天灾优势路拉野或者近卫优势路拉野)不存在小萨特(就是蓝色的会净化的那种),那么基本在小兵过了2塔的时候就去A以下野怪然后往小兵走的路上走,有萨特的时候要提早点。这样差不多小兵和野怪会相遇,如果拉的好的,一波兵基本都会被野怪吸引去,然后你就在旁边等着补刀杀掉野怪赚取金钱,拉的不好可能会漏掉1~2个自己方的小兵,这个时候就要注意,如果对方意识比较好的就会发现你拉野(其实如果意识足够好发现兵没来就已经知道了),那么过来抓你你也不用怕,因为塔就在附近,不过最好不要让对方抢了野怪的钱。野怪清理完毕以后你方的小兵会回到兵线上,这个时候小兵由于和野怪作战的时候消耗掉一点血量,这样也就可以更早的反补(在打野的时候说不定就可以反补了),这样兵线就回来了。这个就是所谓优势路。

这里要提醒下,近卫优势路的拉野由于视野的问题要稍微注意下,由于树林的存在,要小心不要让野怪离开小兵的视野,否则小兵不会跟过去的)

优势路上面的人如果控线良好,基本都可以在自己塔附近补刀,相对的来说不容易被gank,当然这个也需要靠走位,相对的,走对面优势路的人由于自己离塔较远,而且旁边也有树林,相对就比较危险。所以一般来说,走优势路的可以选择一个奶妈来保一个后期(比如=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025292.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025292.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>warlock(术士)+ =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942648.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942648.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>tb(灵魂守卫)或=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025240.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025240.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>暗影牧师 + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024999.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210024999.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>ug(幽鬼)),而走对方优势路的可以选择强力的双控组合(比如=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>lina(秀逗)+ =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>sk(沙王)或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925966.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925966.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>sven(流浪)+ =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943861.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205943861.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>ts(受折磨灵魂),2组都是强力的先后手晕附带法系高nuke的输出,=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>sk和=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925966.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925966.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>sven也可以用=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940921.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205940921.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>骷髅王代替),而中路就让给=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205921606.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205921606.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>zeus(众神之王)或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941559.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941559.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>qop(痛苦女王)这种中单能力强并且等级高了能体现出优势的人。

说完分路的问题接下来就是对线,所谓对线就是包括双方英雄在线上的补刀(包括正补反补),以及压制,以及gank(就是通常说的抓人)等等。

首先说补刀,游戏开始的时候就可以打入-di来显示你的正补/反补数量,所谓正补就是你消灭敌人小兵的数量,然后反补就是你在自己方小兵的hp低于一定情况(貌似是50%)下可以攻击自己的小兵以达到阻止对方获得这个兵的经验或者金钱的效果。良好的正反补可以使你在经济和等级上同时压制对手。

一般来说,dota里面英雄补刀除了看个人的技术,还要看该英雄的弹道、射程和初始攻击力的上下限等,弹道好的(类似=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930607.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930607.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>火枪和=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942367.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942367.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>亚龙等)、初始攻击力高(例如=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938972.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938972.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>小小或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937909.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205937909.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>大树)补刀相对的就很放便,射程其实也是因素,不过比较不确定就是,像类似=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>lina、=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925199.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925199.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>冰M、=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205952751.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205955207.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>40fs等由于弹道比较慢,补刀一般比较难,需要多多练习和找感觉。

下面说下补刀的主要方法,一般来说是先点alt来观察自己兵和对方兵的血量(可以使用显血软件,但是这样有时候不容易点到兵),然后可以选择以下方法来补:

1、比较通常的,鼠标左右点地板,让hero在待补的兵附近晃,觉得血量差不多了就按键盘A键点那个兵,适用于正补和反补

2、让英雄在待补的兵旁边,不停地按键盘s让英雄停止攻击动作,等到差不多了就让英雄自动A下,比较适用于近战的正补,当然前提是你站在兵旁边不要被对面英雄压制

3、适用于正补,保持自己的和待补的兵的距离比其他的兵要近,然后点地板晃,最后等血量差不多了直接A地板,适用于由时候不太容易点到对方兵的情况

补刀要注意的基本就几点:1、双方小兵之间互相攻击损血节奏;2、对方英雄补刀的节奏;3、自己英雄的弹道和初始攻击力(上下限差距比较大的可能会比较难补,因为补刀偏差很大)

当然了,补刀只要多多练习和感觉就能够提高自己补刀的技术,基本能够做到没人干扰的情况下正补80%以上,反补大概50%,这样基本能够控制好兵线。

初期在线上切忌对着兵狂A(就是自动攻击)这样一是将兵线推到对方塔下,使自己不能补刀,而且会有被gank的危险(毕竟对于边路来说树林就在2塔之间,对于中路来说,过河是非常危险的,这个问题在谈及压制和gank的时候会提到)

那么如果还是遇到上面的情况,可以采取的措施一般有2个,如果是优势路,那么可以去拉野(见前一楼),或者就站在离小兵900码左右吸经验就可以了(小兵死亡时英雄在900范围内是有经验的)

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补刀说完以后说下压制,兵线上的压制一般来说是远程压制进程,毕竟射程的优势在那里,我分别从压制方和被压制放来说这个问题:

压制方:

除了像=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>沙王或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025958.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210025958.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>尸王这种拥有特别被动技能来压制的近战英雄来说,大多数都是远程来进行对对方的压制,主要是在对方意欲进行正反补的时候来消耗对方的生命值。

那么要注意的是,当你对对方进行物理攻击的时候,如果你离对面小兵很近,那么在你刚出手的时候(就是你右键点击对方英雄或者A他的时候)对方的小兵会就过来打你,有时候如果对面走位比较好,在你右键点对方的时候小兵就已经开始A你但是你对对方却没有造成伤害,所以切忌为了磨对方一点血导致自己被小兵猛K而损血过多导致被对方杀掉,所以远程物理攻击磨血的方法是,使对方进入你射程,然后A一下停手,然后再找机会重复该动作。但是不要让压制影响了你的正补,基本只要干扰对方一下,让其不敢上来补刀就可以了

当然,如果是用法球来磨对方血的,那么不会引起小兵的仇恨,例如=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942367.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942367.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>亚龙的=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129412.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129412.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>毒性攻击(特别恶心的法球,700码距离,有攻击伤害附加持续毒伤害)还有=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941187.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941187.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>骨弓的=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129358.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129358.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>火箭。


被压制方

被压制方需要做的,基本就是这么几点:

1、良好的走位防止被对方点,基本方法是使自己和兵、对方远程英雄处于一直线上,和他往同一方向(顺时针或逆时针)绕着兵走,防止被A到,然后找机会补刀

2、优势路选择拉兵线,不过要防止别人来抓

3、对方特别强势(例如=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942367.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205942367.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>亚龙利用=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129412.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210129412.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>法球)越过兵线来压制,那么比较稳妥的就是待在900范围的地方吸经验,比较激进的可以考虑叫队友过来帮忙将其杀掉(毕竟他在你和你小兵之间,真正对A你不一定输)。

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接下来先说下塔的问题然后我们再说gank的问题,前面说过塔在dota里面是一个比较重要的元素,为什么呢?

1、塔是经济的保证,保证塔的存在可以让你在线上比较安全的打钱,而且使你的打钱空间不被收缩,如果外塔被推,那么你去野区打野就比较危险了。

2、塔是反push利器,例如团战爆发,那么驻守塔的一方就具有一定的优势。

3、高地塔非常重要,被推以后2个兵营就处于危险的境地了。

关于塔要说一个问题,其实从地图本身来说并没有禁止偷塔(backdoor简称bd行为),不过一般正规联赛内,偷塔的行为一般被认为是违规的,我个人的理解是英雄在周围无小兵的情况下偷内塔和兵营或者越过兵线去偷外塔,具体规则大家可以去网络上查询下。不过正规联赛内大家即不会这么干,而且基本所有人都有很强的保塔意识,基本不会发生这样的情况。

所以为了游戏的趣味性和竞技性,最好还是避免偷塔,除非你是在VS上面不想掉分的话当我没说。

当然,塔也不一定能保证你的安全,接下来我来讲下gank

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Gank,通常就是说抓人,也就是针对特定的英雄所采取的击杀行动(好像比较啰嗦)

Gank的组合一般是1dps(可法系也可以物理系)+ 1控制,第一轮gank基本在中路的人到达6级以后出现,一般来说如果边路打得不是很激烈的话,这个时候1血(fb -- first blood)还没有产生,那么中路类似=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941559.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941559.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>qop或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205921606.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205921606.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>zeus之类的就会先去河道找符,然后寻找目标。

一般来说的话Gank分3种

第一种是比较强力的英雄单杀(类似=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941559.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205941559.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>qop或者=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205955702.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205955702.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>屠夫等)这类英雄所寻找的目标一般是站位比较业余,血量也不是很多(总血量少或者血很少了还在线上骚的那种),这个时候只要兵线离开塔一点而那个对象没有发现的话基本就能得手了,相对来说这样的击杀具有爆发性和隐蔽性,一般来说对应的方法只能依靠插眼=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>和良好的意识,也就是说对于3路的情况都要掌握,队友之间也要相互通报线上的对面英雄是否消失,然后观察自己的血量并且做到良好的走位,很重要的一点是观察小地图!建议大家调整成双色模式,有时候小地图上掠过的一下可能就使你免被击杀。(当然主要的作用还是观察3线情况)


第二种是配合在该路和击杀目标对线的盟友一起击杀,这时候一般来说是2人前后包抄,一般需要有先手控制 + 后手控制(=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938331.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205938331.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>Orge + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210133484.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210133484.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>pom)或者先手控制 + 短时间强大爆发(例如=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925199.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205925199.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>冰M + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205921606.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205921606.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>zeus)


说到先后手控制我提下,一般先后手控制主要要注意的是在于实现后手的那方,例如=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210020681.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>SK + =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>Lina,一般来说lina要注意自己的站位(要靠近目标,否则赶不到旁边晕下),然后要注意sk=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210136591.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210136591.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>插了以后眩晕时间,然后放下=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210136584.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210136584.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>T(光击阵)这样的话沙王才有机会放大=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140814.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140814.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>或者对于贫血英雄直接一个=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140647.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140647.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>G(神灭斩)过去。

=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826205930944.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>Lina的话也要提下需要注意的地方,这个英雄技能比较耗蓝,所以一般最好在 =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210136584.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210136584.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>T 之后先 =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140647.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140647.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>G 再 =1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140736.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140736.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>D(龙破斩),免得发现自己=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140736.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140736.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>D之后没蓝放大=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140647.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210140647.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>了,如果2套都没打死那么就放弃吧。

那么自己在和对方对线的时候,如果发现对方英雄站位比较激进、突然消失或者不停地想过来磨你的血,那么一般就是对方有人过来支援的前兆,这个时候就要加以注意自己的站位了,感觉危险最好先龟下塔,观察下情况或等队友来支援。


第三种gank基本就是中期的小规模团体gank了,一般这个时候外塔都已经没有了,特征是2~3个人来gank,通常是2控制(先后手附带nuke)或者1控制+1法+1dps,这样基本一套combo上来能秒一个,再追另外一个等技能cd再来一套。所以到中期防止对方Gank的方法也无非就是插眼=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210117876.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>,而且不要在兵线上单独待太长时间,出门身上要记得带=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123216.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123216.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>tp(回城卷轴)(其实无论什么时候身上都最好都带一个,gank、反gank、保塔、逃跑、救人等居家旅行之必备!),被人抓的时候要会利用树林来逃走(以后会有提及)。

前面说塔的问题当然也是为了和gank挂钩,其实有了塔不一定安全,举例来说一个没有控制技能的英雄遇到对面1队小兵推到塔下,但是自己的下一波兵没有到达的时候,就比较容易被人从塔的前后夹击。所以在这种情况下,A下对方的兵然后把其往后面的塔和己方兵线处引,然后自己注意站位即可,基本靠近塔附近的树林就没有问题,对方来抓可以躲到树林,这样对方也不可能顶塔来杀你(小兵被你引到后面兵线了)

那么关于塔的攻击对像,一般来说出了按照进入自己射程范围内的兵的血量和距离以外,还有一些特别的因素(例如射程内有无新目标进入,以及目标是否在攻击己方英雄等),大家可以上网查下,以前有专门的文章讨论过。

所以对于越塔杀人要深思熟虑,没有一定的把握不要轻易越塔,避免被对方队友=1024) window.open('*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123216.gif');" src="*://img4.gamersky*/Files/GamerSky/handbook_UploadFiles_4058/200808/20080826210123216.gif" onload="if(this.width>'1024')this.width='1024';if(this.height>'1024')this.height='1024';" border=0>tp传送到塔边反杀,所以一般越塔杀人是建立在自己塔下小兵比较多,而且己方输出(爆发力)比较强的情况下。相对应的,遇到队友被越塔追杀,可以考虑过去救下,说不定可能反杀,但是不要为了义气而去陪葬。。。至于针对特定hero的gank和反gank以后在英雄篇会有说明。



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