《muonline》TR关于调低经验的蓝贴说明
这么做是不是很有意思,嗯,我觉得,我们都觉得很有意思,至于玩家们觉得怎样,我相信你们会喜欢这个改动的,就像我们也喜欢一样。
还有一点就是,我们还会接着调低其他地图的经验,以免送出太多小王子,造成整体游戏的不平衡,同时还能提高小王子的稀缺度,是不是很nice?我认为这是很cool的,就像你当初卡了影一样!
闪你畜眼: 发布于 2023-09-25 01:05:14
舞蹈的颂赞:强迫症的我学了一遍英语 发布于 2023-09-22 13:47:44
资深小白:以下是蓝贴的英文原文:
When we took it (referring to the original version of the client), the experience was unchanged, and the experience gained was too high, which was not in line with the preferences of the national service chiefs, because they could gain a large amount of experience by randomly kryptoning gold, which made the chiefs feel very boring. So in order to make the game so interesting, we decided to make it a little more difficult to obtain experience points. It won't be too much. It's about the same as the bonus of a badge. In this way, you have to keep a badge to ensure that you can obtain the same experience points as before.
Is it very interesting to do this? Well, I think we all think it is very interesting. As for what the players think, I believe you will like this change, just as we like it.
Another point is that we will also lower the experience of other maps to avoid sending too many little princes, which will cause imbalance in the overall game, and also improve the scarcity of little princes. Is it nice? I think it's cool, just like you got stuck! 发布于 2023-09-22 11:16:54
FAX19831221:再过两年低端送到天空。力魔乏力。力魔还能耍两年 发布于 2023-09-22 11:15:14
FAX19831221:目前来看没有空缺的地图。要等明年。再出两个地图。低端应该自动送到矿跟海了。正好应白法。。。 发布于 2023-09-22 11:15:04
FAX19831221:爽不爽基于竞争。真的。塔人应该送大佬去打精英。高端打天空和峡谷。中端打海底。跟矿。低端打沼泽以下。。我去。我还以为塔人乱来。没想到经营的很合理 发布于 2023-09-22 11:14:44
zzdq369:你这个帖子把大佬们都说成沙比了
嫌弃经验高没有难度 要求降低经验 真是你说的这样 那大佬们智商真的好好看看了 发布于 2023-09-22 11:14:24
幸运的有丶单调: 发布于 2023-09-22 10:24:54
喜欢牛欢喜:TR 爱玩玩,不玩滚 ,但是我还是+3 发布于 2023-09-22 09:38:24
人生再人生双鱼: 发布于 2023-09-22 09:37:04
剑圣_骷髅兵:这文章写的有点暴雪的味儿了。 发布于 2023-09-22 07:33:54
水蜜桃灬思念:虽然你说的很有道理,但是我还是+3 发布于 2023-09-22 07:28:04
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